Patch 3.2

Moderators: Zmokey, Tovi, fanto

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Miacis
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Post by Miacis »

dreist ey !
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nacht
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Post by nacht »

Voll normal! :)
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fanto
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Post by fanto »

According to the interface files, you can only be queued for 2 battlegrounds at once. (Down from 3)

* +ERR_BATTLEGROUND_TOO_MANY_QUEUES = "You can only be queued for 2 battles at once";
* +MAX_BATTLEFIELD_QUEUES = 2;
Death Knight
Blood

* Heart Strike now has its total damage increased by 10% for each of your diseases on the target to the primary target, and half that to the secondary target.
* Vampiric Blood now lasts 10 sec. (Down from 20 sec.)
* Subversion now also affects Scourge Strike.


Frost

* Frost Presence now reduces damage taken by 8%. (Up from 5%)
* Threat of Thassarian now also affects Rune Strike.
* Unbreakable Armor now increases your armor by 25% and increasing your Strength by 10% for 20 sec.


Unholy

* Bone Shield cooldown has been lowered from 2 min to 1 min.
* Dirge no longer affects Obliterate.


Hunter
Beast Mastery

* The Beast Within now lasts 10 sec (Down from 18 sec) but now also increases all damage you deal by 10%. (Apparently at all time ... Would have to check in-game)
* Bestial Wrath now lasts 10 sec. (Down from 18 sec)


Mage
Fire

* Combustion now also increases your critical strike damage bonus with Fire damage spells by 50% when activated, now lasts until you have caused 3 non-periodic critical strikes with Fire spells.


Priest
Shadow

* Twisted Faith now increases your spell power by 4/6/8/12/16/20%. (Up from 2/4/6/8/10%)
* Improved Spirit Tap effect changed to : Your Mind Blast and Shadow Word: Death critical strikes have a 100% chance and your Mind Flay critical strikes have a 50% chance to increase your total Spirit by 10%. Mana regeneration effect remains unchanged.


Rogue
Assassination

* Envenom now deals damage based on the following formula:

1 dose: {(216-1)*1+AP*0.09} damage
2 doses: {(216-1)*2+AP*0.18} damage
3 doses: {(216-1)*3+AP*0.27} damage
4 doses: {(216-1)*4+AP*0.36} damage
5 doses: {(216-1)*5+AP*0.45} damage

Shaman
Elemental

* Flame Shock now deals 834 Fire damage over 18 sec at max rank. (Up from 556 fire damage over 12 sec) Lower ranks increased accordingly.
* Lava Burst no longer consumes Flame Shock.


Enhancement

* Earthen Power changed to : Your Earthbind Totem's pulses have a 50/100% chance to also remove all snare effects from you and nearby friendly targets, and your Earth Shock reduces enemy attack speed by additional 5/10%.
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Shareel
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Post by Shareel »

Totem of Wrath / Demonic Pact
We want to solve the discrepancy between ToW and DP before Cataclysm.

Demonology needs to be brought because it does competitive dps, not because it has an awesome buff. Or even better, you should want the Demo lock because the player playing it is someone you want to play with. Nobody should get brought because they have an awesome buff but are otherwise a liability. You should be able to get most of the buffs and debuffs you really need in a number of different raid configurations, and ideally even taking two players of the exact same spec won't feel like a mistake. The game should be in defeating the boss, not assembling the group. (Source)
Mein Tip geht Richtung DP Nerf. Nen ToW Buff kann ich mir echt ned vorstellen.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Shareel
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Post by Shareel »

Code: Select all

Shaman
    * Cleansing Totem: No longer pulses instantly when dropped. 
KA, warum sie das nerfen. Man hatte die Wahl zwischen GCD verbraten um nen Instant-Puls zu generieren oder 2 Sekunden warten und munter weiter casten.

Wieder ne Entscheidung die mir abgenommen wird.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Bahkauv
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Post by Bahkauv »

Shareel wrote: Mein Tip geht Richtung DP Nerf. Nen ToW Buff kann ich mir echt ned vorstellen.
Wenn DP und ToW beide das machen, was ToW jetzt macht, wäre das auch schon ok, finde ich.
"If you think this has a happy ending, you haven't been paying attention…"

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ingerimm
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Post by ingerimm »

dafür dürfte demo aber ein paar dps mehr machen
nerf bat is losing direction and swinging wildly at warlocks
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fanto
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Post by fanto »

3.2.2 kommt morgen.

Nochmal die Patchnotes.
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fanto
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Post by fanto »

*g
The AP coefficient of Volley has been increased from 0.0586 to 0.0837. Base points did not change. This probably did not make the patch notes.
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Nairian
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Post by Nairian »

Total geil. Ich wechsel, und sie fixen DKs :clown:
"if music was a woman, I’d desperately want to fuck her"

Zolaaris (WoW) - Zolaaris (SC2)
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fanto
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Post by fanto »

Listed below are recent fixes we have applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.

To review previous in-game fixes, please visit: http://forums.worldofwarcraft.com/threa ... 2523&sid=1

9/22/09

* The Faction Champions encounter in the normal 10-player and normal 25-player Trial of the Crusader instances have had a number of spells and abilities altered which should result in less overall damage.
* The Anub'arak encounter has been changed on all difficulties. Anub’arak now attacks faster, the Nerubian Burrowers should hit a little harder, and their Expose Weakness ability now caps at 9 stacks. (MMO-Champion Note : Apparently the spell now increases damage taken by 25%, down from 30% - Expose Weakness)
* Some season 7 arena weapons will now have a socket.
* Threat of Thassarian will now properly halve the damage of Rune Strike for the off-hand strike.
* Soulstone Resurrection now fades upon entering raid combat if the character who cast it is not present.
* The Idle/Inactive debuff is now cleared upon round switches in Strand of the Ancients.
* The Mistress of Pain will now target more accurately in the 25 man Heroic Jaraxxus encounter.
* The damage of Hunter’s Volley ability has been increased.
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nacht
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Post by nacht »

With the launch of patch 3.2.2 today there have been some changes to the Alterac Valley battleground and we wanted to clarify what exactly has been done.

Level 80 characters now have their own bracket and there is a separate bracket for characters that are levels 71 to 79. This change was originally planned for patch 3.3 but it was accidently applied to the current patch 3.2.2. As we had already intended to make this change so that players who are leveling play together and players who are at the level cap play together, we will be keeping the bracket setup this way, but the level of the bosses in the brackets below level 80 will soon be reduced.

We have also made it so the experience bonus from heirloom items works properly in battlegrounds but the overall experience gained from competing in Alterac Valley has been intentionally reduced as we felt it was too rewarding compared to the other battlegrounds.
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fanto
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Post by fanto »

wohoo!
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fanto
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Post by fanto »

Abyssal Shatter Hotfixed to Live Servers!
A very interesting change was hotfixed to live servers today, Enchanting: Abyssal Shatter is now available from your local Enchanting Trainer!!
Abyssal Shatter
3 sec cast
Reagents:
Abyss Crystal
....
Disenchants an Abyss Crystal into Greater Cosmic Essence or Infinite Dust.
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Estios
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Post by Estios »

1 zu 1 ? das ja etwas mager ? :)
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