Patch 3.2

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Kabori
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Patch 3.2

Post by Kabori »

WoW Insider Interviews Tom "Kalgan" Chilton

What's that? A new battleground in 3.2, you say?! Yep! WoW Insider recently interviewed Kalgan, and one tidbit he divulged is that 3.2 will be the patch that introduces the new battleground Zarhym hinted at a while back. Everything suggested about this new battleground so far is it will be something those who enjoy Alterac Valley will like.

Quick summary of the interview, along with some interesting quotes-

* A new battleground is being introduced in 3.2!
* The Argent Tournament was designed as an "Azerothian event" because the team felt the game lacked enough events true to the story; most are for real world holidays.
* 3.2 is going to expand on the Argent Tournament, but what extent it plays beyond that is undecided.
* 3.2 is also going to add more content for the Argent Crusade (Ashbringer storyline?)
* Don't expect tri-specs or anything else; dual specs were added because it felt like a necessity due to how many different end-games people participate in
* New dances and druid forms are still being worked on
* They're both happy and unhappy with Wintergrasp. It's the direction they want to go with world PvP, but they're not quite there yet in being able to support such drastic differences in player numbers at one time.
* Housing is something Kalgan likes from other MMOs, but they still aren't sure it fits in WoW.
Das gesamte Interview gibt's hier.
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fanto
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Post by fanto »

The upcoming major content patch, Call of the Crusade, will bring a host of new features for World of Warcraft: Wrath of the Lich King.
The Argent Tournament Expands: With the help of Azeroth's heroes, the Argent Crusade will finish the Argent Coliseum just in time to call for all brave citizens to prepare for battle with the Lich King. New dailies, rewards, and more will be available at the Argent Tournament grounds to lure adventurers into the coliseum.
Crusaders' Coliseum: In order to prepare for a siege on Icecrown Citadel, players will be called by the Argent Crusade to test their mettle in the Coliseum. 5-player, 10-player, and 25-player challenges await inside.
New Battleground: Isle of Conquest, a new large-scale siege Battleground, will be open. The Horde and Alliance will battle head-to-head for control of strategic resources to lay siege to the keeps of their opponents.
New Arena Season: Season 7 will officially start, paving the way for all-new items and challenges.
A few more details were also revealed in blue posts and Zarhym made an interesting comment about patch 3.3. release date.
Quote from Blizzard staff
Coliseum Raid Instance
Yes, there will be a 5-player version, then a 10/25-player version. The bosses will be different for the two versions. Think Ring of Blood or Amphitheater of Anguish, but more epic. (Source)

Isle of Conquest Battleground
Wintergrasp combined with Alterac Valley with a few more twists. (Source)

Patch 3.2 and 3.3 Release date
Do you really think Ulduar achievements will last a year? Instances become stale after 6 months even with achievements. Yea 3.2 won't be till later this year and by then Ulduar will have been played to death and people will want something fun and new to do and not some small joke instance since we won't see Icecrown till April/May next year probably.
Would it help if I told you your presumed time lines are way too inflated? (Source)
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Yonder
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Re: Patch 3.2

Post by Yonder »

* New dances are still being worked on
Alles wird gut.
“90% of everything is crap.” (Sturgeon's Law)
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Cov
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Post by Cov »

In our next major content patch, druids will find a host of new textures for two major forms, cat and bear.
Ah, endlich der dringende Druidenbuff ;-)
http://static.mmo-champion.com/mmoc/ima ... ay/ss1.jpg
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fanto
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Post by fanto »

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. But as insignificant as it may seem, this is no ordinary place. A sound of thunder as waves crash endlessly against rocky cliffs; a sound of fury as swords clash on the blood-stained fields of this island on the edge of forever.

Welcome to the Isle of Conquest.

The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's precious resources.

An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor, and defeat. There is no peace accord here, and it’s an all-out war between the factions.


Once More into the breach...

Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and strategic value. Which one will you claim for your side, and will it be enough to ensure victory?


Capture Locations

Consider your options before storming out of your keep to confront the enemy head-on. Spread throughout the Isle of Conquest are several capturable locations (as seen on the map), each granting a unique strategic advantage to your team.

The Oil Derrick: Located on the northwestern end of the island, this smudge in the Frozen Sea produces enough black gold to run a thousand siege engines. Taking this resource garners precious reinforcements and a continuous flow of honor to the side that controls it.

The Cobalt Mine: This snow-covered assembly, located on the southeastern end of the island, hides untapped supplies that must be harvested. Taking this resource grants reinforcements and a continuous flow of honor to the side that controls it.

The Docks: The western shore's docks will further expand your selection of siege weapons with the devastating new Glaive Thrower and the Catapult. Unleash the destruction of the Glaive Thrower upon the walls of the keep, or launch your invading party over the walls to assault the keep from within.

The Airship Hangar: This sturdy steel structure stands on the peak of Mt. Conquest overlooking the eastern side of the island, allowing players to board the airship docked there. This devastating weapon of war is capable of raining death upon the heads of your enemies and destroying enemy defenses. Once onboard the airship, players will find it comes equipped with parachutes enabling a strike team to drop into the enemy keep from above.

The Siege Workshop: Situated right between the Alliance base and the Horde base, this siege workshop occupies a strategic hot spot. Seizing it grants the controlling party the ability to utilize an arsenal of siege vehicles perfectly suited to reducing the enemy keep’s walls to dust and ashes.

Graveyards: There are five graveyards in the Isle of Conquest that are attached to different points of interest on the map: the Horde base, the Alliance base, an oil spill island in the center of the map (attached to the siege workshop), the northeast corner (attached to the airship hangar), and the southwest corner (attached to the docks).


Main Objectives

The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the base of the keep along the back wall. At least, they’re safe as long as they don’t fall into enemy hands. If they do, though, they can be employed to bring the stone walls down from within.

The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should the keep fall and the general be slain, the Isle of Conquest will fall to the victor.

Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce their reinforcements by one for each kill, Once your faction’s reinforcements reach their limit, so too does your bid for control of the island and the wealth of resources you’ve fought so hard over.

An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your might, to crush your enemies, to make a difference, a chance for endless glory and conquest.

Will you seize it?
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Kabori
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Post by Kabori »

Zusammenfassung des bisherigen:
Patch 3.2 - What We Know

General

* The mount system will be changed to allow training of mount skills at lower levels. This applies to class-specific travel abilities as well. (Source)
* A new zeppelin between Orgrimmar and Thunder Bluff will be added. (Source)
* Portals to the Stair of Destiny in Hellfire Peninsula will be added to Orgrimmar and Stormwind City. (Source)
* Players will receive the flight path from the Stair of Destiny to Shattrath City automatically. (Source)
* More changes to the Argent Tournament will be made, and new rewards added. (Source 1 | Source 2)

Raids & Dungeons

* A new instance, called Crusaders' Coliseum is added for 5, 10 and 25-player groups and raids. This is an instance similar to the Ring of Blood. (Source)
* Ironbound / Rusted Proto-Drakes will be removed from the Ulduar achievements. New rewards will be added with an Argent Coliseum achievement. (Source 1 | Source 2)

Player versus Player

* Arena Season 7 will begin after the release of 3.2, with new rewards. (Source)
* Isle of Conquest, a new battleground similar to Alterac Valley and Arathi Basin, will be added. (Source1 | Source 2)

Professions

* Jewelcrafting
o Dragon's Eye gems will no longer be considered "Prismatic," and qualifying jewelcrafters who have cut Dragon's Eye gems will be compensated with Dalaran Jewelcrafter Tokens.

Druid

* New art for bear and cat forms will be added. (Source | Color Associations)

Paladin

* Changes will be made to improved Holy gameplay in terms of healing. (Source)
* Exorcism will be changed. (Source)

Shaman

* Base health will be increased to be similar to other classes. (Source)

What Might Be Coming

General

* Pets and resilience scaling. (Source)
* The ammo changes. (Source 1 | Source 2)
* Looking For Group improvements. (Source)

Player versus Player

* The ability to level via battlegrounds. (Source)

Professions

* Engineering
o Nitro Boots may be changed again (this time positively though). (Source)
* Fishing
o Changes to fishing; an "overhaul" possible. (Source)

Druid

* Balance DPS rotation improvements, including a possible Brain Freeze-like mechanic. (Source)

Hunter

* PvP improvements to increase their Arena representation. (Source)

Paladin

* Changes to make MP5 a more desirable stat for Paladins. (Source)
* A new cooldown for Protection Paladins and tanking. (Source)
* Retribution changes to remove frontloading reliance and smooth out DPS rotations. (Source)

Shaman

* A new totem placing system that allows 4 totems to be dropped at once. (Source)
* "Totem Stomping" macros will be disabled, forcing pet classes to target a totem to destroy it the same way other classes need to. (Source)
* Low-level Shaman will be able to trade in their totems for a single totem that can be equipped in the relic slot. (Source)
* The range of totems will be evaluated to ensure their usefulness on raid bosses. (Source)
* Buff totems replaced with normal spells. (Source)
* More totems merged together. (Source)
* Chain Heal improved. (Source 1 | Source 2)
* PvP mobility addressed. (Source)
Enzym
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Post by Enzym »

Für alle die es auf Englisch nicht ganz verstehen:

http://forums.wow-europe.com/thread.htm ... 5706&sid=3

Dort findet ihr den Beitrag komplett ins deutsche übersetzt.
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Tovi
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Post by Tovi »

Die neue Instanz erklärt, weshalb schon jetzt so viele nerfs für Ulduar rauskommen. Die machen die Anpassungen, damit es besser in Blizzard's Zeitplan passt.
SC2 - Eve - WoW hab ich auch mal gespielt...
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Ivòn
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Post by Ivòn »

Player versus Player

* The ability to level via battlegrounds. (Source)
Das wär wirklich cool :)
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Katzenauge
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Post by Katzenauge »

Ivòn wrote:
Player versus Player

* The ability to level via battlegrounds. (Source)
Das wär wirklich cool :)
warhammer*hust*
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Cov
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Post by Cov »

ich fand das uebrigens doof in warhammer, weils mehr exp gebracht hat, als questen. zum leveln immer das gleiche BG schrubben mit immer den gleichen randomnulpen. und dazu gleich noch die flames 'boah was machst du mit 21 in dem bg das bis 29 geht...' und irgendwann ist man 10 level weiter, hat aber nix gesehen, ausser halb afk in einer dunklen hoehle herumzustolpern und sich ueber seine mitspieler aufzuregen.
Talian
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Post by Talian »

irgendwann ist man 10 level weiter, hat aber nix gesehen, ausser halb afk in einer dunklen hoehle herumzustolpern und sich ueber seine mitspieler aufzuregen.
Questen ist viel besser. Da stolpert man zwar auch halb afk in einer dunklen Höhle rum, hat aber im Idealfall keine Mitspieler über die man sich aufregen kann. ;)
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Cov
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Post by Cov »

Genau, und die Höhle veraendert alle halbe Stunde mal seine Farbe ;-)
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fanto
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Post by fanto »

We have some changes in 3.2 that will address some of the concerns healing shamans and paladins have.

I think the quote some of you are referring to is when I said none of the classes in the game need a complete overhaul. That kind of verbiage tends to come from players who are looking for a completely different class than the one they are actually playing. The kind of changes we're talking about do not involve blowing up the talent trees, core spells or class mechanics and starting over. We almost never do that.
We are working on a (long) post to explain some of the paladin changes. I don't have an ETA.

That may be *your* definition, which is more in line with the kind of things we'll do. It is just very typical in many posts for an original poster to open with something like "Our X spell is too situational" and by page 5 some sky-is-falling type writes "They just need to completely start over with our class. We'll never work until we have Mortal Strike, Execute, Wild Growth, Thistle Tea, Innervate, Scourge Strike, no mana and can fly."

Think about it this way. We have a design vision for each class and spec. We readily make changes when the tools or mechanics you have when you aren't meeting that vision. Rarely do we change the vision, though it does happen. The end-game paladin in vanilla WoW was intended to be a healer. We now support an end-game dps or tanking role. The Holy paladin has classically been a tank healer. We're okay though with expanding their breadth a little bit for those situations where you have more paladins than tanks or the raid is taking a lot of damage. However we aren't likely to do that by giving paladins a Wild Growth clone, because that doesn't fit the vision.
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Cov
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Post by Cov »

Epic gems in 3.2. Dazu gibts einen Buff auf die Berufe um weiter mit Blacksmithing konkurrieren zu koennen.
When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.

The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and there are several ways to obtain raw epic gems:

* Prospecting Titanium Ore
* Alchemy transmutations
* Purchased with Honor
* Purchased with Emblems of Heroism


Coinciding with the implementation of epic gems and the gain that Blacksmiths will receive through their perk from these new gems, we have gone through all of the perks in every profession and increased their values to match up accordingly.
http://www.mmo-champion.com/index.php?topic=65373.0

Also die heroism-emblems nicht wegwerfen.
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