Patch 3.3

Moderators: Zmokey, Tovi, fanto

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Cov
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Post by Cov »

hihi
Once again: mages are fine. We thought we'd be slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly slightly better off with stacking them out of the raid.
http://www.paragon-wow.com/forum/viewto ... ?f=4&t=455
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Yonder
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Post by Yonder »

"out-of-raid-stacking" gefällt mir. :)
“90% of everything is crap.” (Sturgeon's Law)
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Cov
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Post by Cov »

und der 2te kill geht an .. for the horde.
hat doch recht lange gedauert, paragon hat schon 3 kills. aber fth als 2te. surprise.


achja, und das versprochene lk-heroic-video von paragon:
http://www.youtube.com/watch?v=Fh7kQkQkLik
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fanto
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Post by fanto »

Mmh .... die exploiten aber mit Hexxerportalen, oder? Dadurch können sie in jeder Phase eine Valkyre ignorieren, weil ein Hexxer gegrabscht wird ... tztz

EDIT:
Not to discredit them but any good guild does this.
*g
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Cov
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Post by Cov »

na dass ein hexer gegriffen wird, ist ja zufall. rausporten koennen ist ja quasi klassen-mechanik ;-)

btw. das fth log: http://worldoflogs.com/reports/yfovhycy ... 881&e=4022
mit firemage und bm-hunter :D
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Tovi
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Post by Tovi »

Noch mal ca. 2k DPS mehr beim Mage, nicht schlecht. Aber die tragen natürlich auch schon einige heroic-Teile.
SC2 - Eve - WoW hab ich auch mal gespielt...
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fanto
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Post by fanto »

http://forums.worldofwarcraft.com/threa ... 9494&sid=1

;)

Pala Preview kommt übrigens schon morgen (heute).
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fanto
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Post by fanto »

Hihi, garnicht mitbekommen.

Ensidia: Lich King Down in 25 Man Heroic
mek wrote: Well as the news says we finally managed to down the Lich King today in Heroic and end our Icecrown Citadel journey. It was a World 3rd kill which for us was really quite disappointing. We are however happy to have got the kill and look forward to future instances. Once again a big gratz to Paragon they really have outclassed everyone in this instance.

You will be seeing some changes here on Ensidia.com regarding the guild and the site in the near future.

Some of our players are getting on a bit and are tired so will be moving on to new things. I myself got offered a really great job some time ago that I will be taking up in instead of continuing with WoW. As such this will be my last instance. The guild will continue on though and I'm sure is going to bounce back with some much needed new blood in the guild.

I will be making two blogs over the next few days. The first detailing our Icecrown journey and the second my own personal journey through these 5 years of World of Warcraft. Watch out for those if you have some spare time on your hands.
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fanto
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Post by fanto »

premo wrote:Second worse fight in WotLK, right behind Sindragosa (I don't care what anyone says, 8 Unchained Magics and 2 Ice Tombs in a row makes it the worst fight Blizzard ever created).

Shambling Horrors are retarded to handle, forcing your raid to have 2 Hunters or to sacrifice a DPS spot for a Rogue to shiv them when they enrage (but if you do that, you risk having more Siphon Plague stacks on LK). Oh ya, travel time on Tranq Shot is cool when the Horror's enraged hits can 1 shot a tank. Then you have the whole Plague mechanic where the Plague can risk falling off when the tank has to move from Shadowtraps/Remorseless Winter and the Shamblers stay still to cast and you end up losing the Plague.


Then you have Infest which is tuned towards sitting your Resto Druids in favor of stronger burst healing from the other 3 healing classes. I really do feel bad for all the Resto Druids that got sat for this fight.


And finally you have Valkyrs which put no debuffs on people, forcing people to call on vent or to use mods to call out pickup names instead of being able to rely on the UI. Oh and not being able to do anything when the Valkyrs pick you up is pretty cool too, especially when the fight has such tight DPS requirements that you're forced to sit healers, resulting in bull%!%* if 2 healers are picked up for multiple Valkyr spawns. Still nothing compared to having your Disc Priest picked up on a wave and having the Disc Priest + 2 more healers picked up on the following Valkyr wave. Super Cool Story, Bro! And each Warlock getting picked up saving 500k-1M dmg (excluding free dmg from AoE) needed to be done, is also a fun mechanic.


Overall, the fight is very frustrating and a huge let down when compared to any of the other "hard" hard modes of the expansion.

And to finish this, the worst thing about the fight is limited attempts.
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Haggard
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Post by Haggard »

The Hellscream's Warsong and Strength of Wrynn buffs in Icecrown Citadel have been increased to 15%. So far, only 9 guilds killed the Lich King in 25-Man Heroic mode, 8 of them with a 10% buff, and 1 with the 5% buff.
Miacis
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Post by Miacis »

passt ja optimal um direkt durch alle hardmodes zu rushen. xD
wenn man scheiße baut brennt der joint schlecht.
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Shareel
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Post by Shareel »

Und wenigstens ist der LK Normal down.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Cov
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Post by Cov »

wintergrasp:
Population Balancing
Keep in mind Tol Barad is still deep in development, but we do have plans to implement more stringent faction balancing measures than those which exist for Wintergrasp today. We want to have the queue system try to create a battle with as close to a 1:1 team ratio as possible. In other words, if 40 Horde and 150 Alliance players are in the queue, it's going to make the battle somewhere close to 40 vs. 40. There will be a maximum cap of players allowed on each side as there is with Wintergrasp, but there will also be a minimum cap as well. Since the system will be looking for a 1:1 team ratio, the minimum cap will be designed to ensure a battle can't be thrown by a faction if no one shows up. So, say if the minimum cap is 25, there is a chance the battle could be 25 vs. 5.

Because of this new design, it'll be much more beneficial to play on a realm where the faction balance is roughly equivalent rather than seeking a realm where your faction dominates. For this reason we'll continue to monitor faction balance on all realms and work to ensure players enjoy the best gaming experience possible.

[...] Right now the issue with Wintergrasp is it actually encourages the behavior of selecting a realm where your faction dominates. If the reverse becomes true for Tol Barad, that only serves to help improve faction balance rather than further impact it. In Cataclysm it will be more beneficial to be on a realm where your faction is underpopulated (which will lead to a natural trend of balancing out the population), or be on a high-population realm where the maximum Tol Barad cap is reached, or close to reached for each battle.
Does this apply to Wintergrasp too?

I just got word that we are planning on implementing this new balancing mechanism for Wintergrasp sometimes shortly after the next Wrath of the Lich King minor content patch. So you'll get a chance to see it in action and provide us with feedback prior to the launch of Cataclysm!
hooray.
war die alte entscheidung einen realm mit ausgeglichener bevoelkerung zu nehmen doch eine gute. bzw mittlerweile mit leichtem hordeuebergewicht was die reinen zahlen angeht.
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Cov
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Post by Cov »

auch eine tolle armory:
http://eu.wowarmory.com/character-sheet ... r&cn=Caspi
kein punkte-gebendes-chievie mehr offen.
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fanto
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Post by fanto »

He was at ~450 days played 6 Months ago, should be like 500 days played now.
;)
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