Cataclysm

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Taurnufuin
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Post by Taurnufuin »

Braucht man für T10 immernoch die Raiddrops aus ICC?
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nacht
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Post by nacht »

Ja, für die verbesserten Versionen (ilvl 264+)
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Estios
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Post by Estios »

"There are two opinions in this world. Mine and the wrong one." -- Jeremy Clarkson
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fanto
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Post by fanto »

Cata wird wohl als digitaler Download genausoviel kosten wie die Version von Amazon. Falls man also nicht so auf Nachtverkäufe und CD's/Verpackungen steht, kann sich im Battle.net bedienen. Kostet 34.99.
1. Bestellen und Bezahlen

Bestellen und Bezahlen Sie heute für eine Digitale Erweiterung zu Cataclysm.

2. Einloggen

Loggen Sie sich in den World of Warcraft-Spielclient ein, um den Download der Daten für Cataclysm zu starten. Die Daten werden heruntergeladen, während Sie spielen oder den Launcher geöffnet haben.

3. Spielen

Um 00:01 CET Uhr am 7. Dezember wird Ihr Account automatisch aktualisiert und Sie können Cataclysm spielen.
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Shareel
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Post by Shareel »

Am Tanking wird wohl noch geschraubt...
As the release of World of Warcraft: Cataclysm draws near, we continue to fine-tune various class abilities. Based on feedback and our own testing, we're in the process of assessing and amending tanking cooldowns -- at level 85 in particular. Some of these abilities, like druid Savage Defense and death knight self healing, are particularly difficult to model, so further testing will be necessary before there is sufficient information to base adjustments on.

In the case of paladins and warriors, we have recognized that it is possible for block chance to get too high too quickly and cause a situation where stacked mastery and the warrior Shield Block ability behave strangely. Since that's a scenario we want to avoid, we're making some changes regarding how block chance is handled for each of these classes:

Paladins - Holy Shield will be changed to increase block value by 10% (40% total) instead of increasing block chance by 15%. Since this will cause Mastery to become more valuable, the amount of block granted by Mastery will be reduced to 2.25% block chance per point of Mastery, down from 3%.

Warriors - At level 85, the value of Shield Block decreases as block value generated by Mastery increases. To remedy this, we will convert overflow of block + avoidance that exceeds 100% into critical block chance instead. Along with that change, Shield Block will be reduced to +25% block chance (down from +100%), but this will still yield a net buff for most warriors. Also in response to this change, the amount of block and critical block provided by Mastery will be equalized. Finally, Mastery will now grant 1.5% block chance per point.
Here are some additional details based on the questions and feedback we're seeing:


* The new warrior Mastery is 1.5% block and 1.5% critical block per point of mastery.

* Shield Block will spill over into critical block if any portion of the 25% would have been wasted because your block + dodge + parry is so high already. If you are somehow always over 100% (which will be pretty hard now), you only get the critical block when Shield Block is up. The intent is to make sure Shield Block isn't wasted, not to make sure you have mastery coming out your ears (or any other orifice in the facial region).

* Shield Block is not intended to be a magic damage cooldown (neither is Blood Shield, which also is physical damage only). We don’t want to duplicate the exact same ability on every tank when we can avoid it. Bosses generally don’t spam out a lot of magic damage on short cooldowns. On the other hand, Shield Block has a much higher up-time than Barkskin. We still believe the Cataclysm raiding environment is going to be a lot less centered around tanks dying to spike damage than players currently experience at level 80. Mitigating a lot of damage to save healer mana can be very valuable in Cataclysm.

* Savage Defense is massively overpowered on beta and has been dealt with accordingly. Many of the reports of beta raid bosses two-shotting tanks were because that was how much damage the bosses needed to do in order to challenge Feral tanks. With less damage absorbed, the boss damage can be adjusted downwards. We've reduced the multiplier for attack power on the absorption effect (from 65% to 35%, still modified by mastery) and it no longer procs from periodic critical hits.

* Paladin tanks are not intended to go cap block as fast as they can. It’s fine if you want to do that, but we don’t treat it as “the new defense cap” and we don’t balance paladins assuming they have a 100% block chance. That is something the community identified as being not only possible, but likely, and one of the reasons we changed the way block works for paladins.

* These changes are all slated for patch 4.0.3a when the shattering of Azeroth takes place, and are not currently implemented on live realms. Some of them may be active in the beta test – the Savage Defense change for example was applied via a hotfix to the beta realms recently.
Here are a few additional changes we are making which will be applied in patch 4.0.3a:


* Guardian of Ancient Kings -- Damage reduction changed from 60% to 50%. Cooldown still 2 minutes (talented). Duration still 12 seconds.

* Icebound Fortitude -- Damage reduction changed from 30% to 20% (or 60% to 50% talented). Cooldown still 2 minutes. Duration still 12 seconds.

* Shield Wall -- Damage reduction changed from 40% to 50%. Cooldown still 2 minutes (talented). Duration still 12 seconds.

* Glyph of Shield Wall -- Now buffs damage reduction by 10% (to 60%), but only adds 1 minute of cooldown.

* Vigilance -- No longer reduces damage by 3%, but will still reset Taunt cooldown and provide Vengeance for the warrior.

* Survival Instincts -- Damage reduction changed from 60% to 50%. Cooldown reduced from 5 minutes to 2 minutes. Duration still 12 seconds.

* Bear Form -- Stamina bonus lowered from 20% to 10% and Heart of the Wild health bonus from 10% to 6%. Bear health should be close to plate tank health with this change.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
Zmokey
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Post by Zmokey »

die Liste wird auch immer länger ..-D
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Estios
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Post by Estios »

fanto wrote:Cata wird wohl als digitaler Download genausoviel kosten wie die Version von Amazon. Falls man also nicht so auf Nachtverkäufe und CD's/Verpackungen steht, kann sich im Battle.net bedienen. Kostet 34.99.
1. Bestellen und Bezahlen

Bestellen und Bezahlen Sie heute für eine Digitale Erweiterung zu Cataclysm.

2. Einloggen

Loggen Sie sich in den World of Warcraft-Spielclient ein, um den Download der Daten für Cataclysm zu starten. Die Daten werden heruntergeladen, während Sie spielen oder den Launcher geöffnet haben.

3. Spielen

Um 00:01 CET Uhr am 7. Dezember wird Ihr Account automatisch aktualisiert und Sie können Cataclysm spielen.

Das mal gemacht der läd bisher grad mal 700MB :)
"There are two opinions in this world. Mine and the wrong one." -- Jeremy Clarkson
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Shareel
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Post by Shareel »

Wer sich die Boxed Version (z.B. Collectors Edition + Key per EMail) kaufen will, aber trotzdem schonmal downloaden möchte damit der Install dann flott geht.
SET accounttype "CT" in der Launcher.wtf
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Shareel
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Post by Shareel »

The design for combat resurrection effects has changed a good deal for Cataclysm, and we want to make sure players are clear on how spells like Rebirth and Create Soulstone now function. Rebirth has a 10-minute cooldown and Create Soulstone has a 15-minute cooldown. On raid boss encounters, you can only use one of these combat resurrection spells (so one Rebirth or one Soulstone) per attempt for 10-player raids. For 25-player raids you can use three forms of combat resurrection per raid boss attempt (so three of any combination of Rebirth and Soulstone). The count is incremented as soon as a player accepts a resurrection, so one can always choose not to accept if he or she wants someone else to get the resurrection instead. There is no equivalent of the Sated debuff (which tracks Bloodlust/Heroism usage), but you will get an error message if you try to resurrect too many players, and we might add tracking to our raid interface if there is demand for it. Outside of raid content, you can use as many battle resurrections as you have available.

For those of you currently participating in the World of Warcraft: Cataclysm beta test, please note that this functionality may not be fully implemented as of yet. If you notice combat resurrections are not currently functioning as explained here, this is just a heads-up about the updated design intent behind them.

Unless Soulstone is being changed, why does the harder to use combat rez (that being Soulstone, since you have to predict ahead of time who to Soulstone) have the longer cooldown?
One thing we're considering with Soulstone is making it possible, in addition to its current functionality, to be cast on a dead player to give them the option of joining the living again.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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fanto
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Post by fanto »

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Shareel
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Post by Shareel »

Auf der neuen Community-Seite gibts auch schon einen Teil des neuen Armory. Auf der neuen Seite sieht man auch "Reforged" bei den Items.

Das Ganze gibts in US...

http://us.battle.net/wow/en/character/m ... gurgthock/

und EU...

http://eu.battle.net/wow/de/character/thrall/basheda/

Man kann also auch in den US Gilden schauen wenn man den Name des Characters hat.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
Kharala
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Post by Kharala »

Sieht hübsch aus, was mich natürlich etwas wunder ist.. das Bashi scheinbar auf Waffenkunde reforged :-) zumindest der deutsche Client zeigt mir das so an :-)

Werde ich wohl heute abend bei Khara nochmal schnell alles ändern müssen...
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Shareel
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Post by Shareel »

Kharala wrote:Sieht hübsch aus, was mich natürlich etwas wunder ist.. das Bashi scheinbar auf Waffenkunde reforged :-) zumindest der deutsche Client zeigt mir das so an :-)

Werde ich wohl heute abend bei Khara nochmal schnell alles ändern müssen...
Blöde Übersetzungsfehler. Im deutschen Cklient steht da Waffenkunde + Tierherrschafft. Im engl. Client passt es.

:: http://eu.battle.net/wow/en/character/thrall/basheda/
Last edited by Shareel on Fri Nov 05, 2010 2:16 pm, edited 1 time in total.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Cov
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Post by Cov »

hat der deutsche uebersetzer wohl mastery zu waffenkunde gemacht.
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Shareel
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Post by Shareel »

Mit Cataclysm werden alle Klassen abgeschafft und durch Hunter ersetzt. Auf dem Testserver ist das Ganze schon Live. In Ironforge siehts nun so aus...

Image
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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