patch 4.0

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Liberty
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Post by Liberty »

Ich kann mich Werzel nur anschließen. Dermach praktisch keinen Schaden im Vergleich zu den Caster Klassen. Vom PvP will ich gar nicht erst anfangen. Ich hoffe echt sie bringen schnellstmöglichst Angleichungen, ansonsten seh ich schwarz für den Krieger als dd Klasse. Macht im Moment einfach gar keinen Spass.
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Cov
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Post by Cov »

ist doch nicht anders als vor 2 jahren. die paar wochen 3.0 vor wotlk waren auch voellig konfus, gerade im pvp.
Akurus
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Post by Akurus »

Cov wrote:ist doch nicht anders als vor 2 jahren. die paar wochen 3.0 vor wotlk waren auch voellig konfus, gerade im pvp.
Im pvp mag das stimmen, im PvE möchte ich das aber stark anzweifeln :D

Also bei Taliah siehts nicht soooo anders aus wie vorher was sie da tut. Aber bei mir....Naja vermutlich sinds beim Pala neben dem Jäger auch die größten Änderungen?

Mit 3.0 gabs aber auch keine besonderen Statverschiebungen/änderungen etc oder erinner ich mich da falsch?
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Cov
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Post by Cov »

gerade der retri ist doch damals komplett umgekrempelt worden. und nur weil ihr holypalas jetzt mal eine maus mit 2 tasten benutzen muesst ...
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Cov
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Post by Cov »

We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many warrior dps abilities. We didn't do as much to tanking abilities.

We buffed the base points and coefficients of many Ret abilities.

We buffed the base points and coefficients of many Feral cat abilities.

2) We lowered the base points and coefficients of many mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be Shadow's biggest spell.

4) We returned Searing Pain's damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.
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Tovi
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Post by Tovi »

2) We lowered the base points and coefficients of many mage abilities
Geht ja gut los...
SC2 - Eve - WoW hab ich auch mal gespielt...
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Maris
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Post by Maris »

Öh, war der Nerf gestern schon aktiv?
ironpants
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Post by ironpants »

ja
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fanto
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Post by fanto »

As stated in the Under Dev page (http://www.worldofwarcraft.com/info/underdev/), patch 4.0.3 brings about The Shattering, a cataclysmic event that will forever change the face of Azeroth. As we prepare to raise the level cap and introduce two new races with the Cataclysm expansion, it's important to keep in mind that the game world is going through tremendous changes that will affect the availability of certain rare mounts and items.

Swift Zulian Tiger
Zul'Gurub is changing from a raid to a leveling zone in 4.0.3, and this mount will no longer be obtainable.

Swift Razzashi Raptor
This mount will also no longer be obtainable after the change to Zul'Gurub.

Razzashi Hatchling
With the change to Zul'Gurub this non-combat pet will no longer be obtainable.

Tome of Polymorph: Turtle Mage
This tome will continue to be available through other means.

Crusader's White/Black Warhorse and Swift Alliance Steed/Swift Horde Wolf
As the attempt-based tribute system is being removed from Heroic Trial of the Crusader, the Argent Crusade Tribute Chest will no longer spawn, and these mounts will no longer be obtainable

Reins of the Blue Drake
This mount will once again be available from defeating 10-player Malygos without needing to use the Dungeon Finder. The Reins of the Azure Drake will only be available on 25-player Malygos.

Mimiron's Head
This mount will change to be a very low drop chance when defeating 25-player Yogg'Saron with no Keepers assisting you

Invincible
This mount will change to be a very low drop chance when defeating Heroic 25-player Lich King

Although we have no current plans to introduce new ways to obtain the Zul'Gurub mounts, pets, and the tribute mounts, they may return should we find a place where they fit in the future.
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fanto
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Post by fanto »

Aha ...
The cooldown functionality was changed in patch 4.0.1 and what you're reporting is not actually a bug. All profession cooldowns will now reset at midnight server time. This means if you, say, cut an Icy Prism at 11:55 p.m. server time, you will be able to cut another one at 12:01 a.m. server time (six minutes later). You will then not be able to cut another Icy Prism until 12:01 a.m. server time the following day.

The change in design is to truly make cooldowns one per day, rather than forcing players to log in at the same time every day (or staggering your schedules) to make sure your cooldowns are up.
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Ikkuna
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Post by Ikkuna »

Death Strike and Blood Barrier

Physical damage absorption barrier only (not magical).
It's likely that improved death strike currently bugged, or its tooltip is wrong, and heal/barrier values are being analysed.
DS is not multiplied by Vampiric Blood.

Rune strike
Currently requires avoidance. Will be patched so it only requires blood presence and a GCD.

Icy Touch
It is no longer icy slam. It does not have a big threat multiplier.
Bis das Problem mit dem Rune Strike nicht gelöst ist, fällt Ikku als Tank aus... du hast keine Chance Aggro zu halten, bzw. nicht mal die Aggro anständig aufzubauen. Da Icy Touch ja keinen Threat Multiplier mehr hat, ist Rune Strike der einzige, wirkliche Threat-Style. Wäre alles kein Problem, wenn man RS noch weiterhin als "next Weapon Swing" ausführen könnte... geht aber auch nicht mehr, da er jetzt am GCD hängt.
"I like my coffee black, just like my metal"
Zmokey
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Post by Zmokey »

Shadow Priests – we lowered the damage of Shadow Word: Death, except when the target is at the 20% wounded state, at which point it will do full damage. We also fixed a bug where the energize from Masochism was causing too much threat. (This is just a clarification on the above note -- we have not nerfed it twice.)

Balance Druids – we lowered the base points and coefficients of several Balance spells, especially Insect Swarm.

Affliction Warlocks – we lowered the damage of Drain Soul slightly.
We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.
:D
Zmokey
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Post by Zmokey »

wer btw eine ganz nette Sammlung an Klassenguides zu 4.0 sucht und so noch nicht fündig geworden ist - Sammlung
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nacht
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Post by nacht »

Anzu, der lustige Vogel, ist jetzt immer in den Sethekk Halls anzutreffen. Kein Druide mehr zur Beschwörung notwendig.

310% Reitgeschwindigkeit gibt es nun auch durch das Achievement "Was für eine lange, seltsame Reise..."
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nacht
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Post by nacht »

Das Gefühl täuschte also nicht. Palas kann man nicht niederstrecken :)
resilience stacking... holy word...
http://www.youtube.com/watch?v=gtK9EvhqEIw
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