Also, a big thank you for the melee DPS'ers who play in the guild. They had to pass up spots again for alts, simply because the encounter design is incredibly punishing for any melee. It's a pretty glaring oversight when bringing in more than one or two of them results in ridiculous increases in damage taken in the last phase due to non-stop chaining chain lightning. Dropping out melee characters in favor of ranged ones has been a recurring theme throughout this whole raiding tier...
fands bisher nich so schlimm, wer gerne melee spielt der will auch nen bisschen action am boss haben und nich nur dumm hintendran stehn, von der art reicht ein fight. :P
melees haben genug tools um kurze phasen von erschwerten bedingungen jeglicher art zu überbrücken, solln sich die ranges doch langweilen. :P