4.1

Moderators: Zmokey, Tovi, fanto

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Cov
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Post by Cov »

uilds
The amount of guild experience rewarded for rated Battleground guild group wins has been dramatically increased.
Players are now rewarded guild experience for Honorable Kills in the field.
Players are now rewarded guild experience for Battleground wins in Battleground brackets up to level 80.
Arena teams are now awarded guild experience for wins. The entire team must be members of the same guild to earn this experience.

Items
All trade goods available for purchase with Honor or Justice Points from the associated commodities vendors have had their prices reduced by 50%.
Maelstrom Crystals are now available for purchase with Honor or Justice Points from the associated commodities vendors.
yeah, gildenexp fuer pvp. (wenn sie sich mit 4.1 ranhalten, kriegen wir davon auch noch exp ;-)
und justicepoints zum maelstroms kaufen.
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fanto
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Post by fanto »

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Maris
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Post by Maris »

Ich fand die Doofi-MMO-Version noch ein kleines bisschen besser ;-)
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Tovi
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Post by Tovi »

Endlich bringen sie die Änderungen, die ich schon immer haben wollte.
Vor allem die Sache mit dem pet warlock find ich klasse! :D

Mir fehlt in der Auflistung noch ein Zauber, mit dem man shadow priests instant killen kann. (Fast hätte ich geschrieben "egal ob freundlich oder feindlich". Dann ist mir aber eingefallen, dass es keine freundlichen shadow priests gibt. *g*)
SC2 - Eve - WoW hab ich auch mal gespielt...
Talian
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Post by Talian »

Image

Besonders die Rated Battleground Challenge ist eine gute Idee. Wenn's die Leute ausreichend motiviert wird das die Wartezeiten und den Mangel an Teams in der unteren Skillhälfte verringern. Und dann macht's ja vielleicht sogar Spaß.
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fanto
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Post by fanto »

Immerhin:
Cleansing Waters now has a 6 sec cooldown, up from 0.5 sec.
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Nenna
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Post by Nenna »

Schade, ein Spitzentalent und der Grund, warum Noirelle so gern und fix dispellt. Heilung for free. ^^
...besser bekannt als Noirelle.
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Cov
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Post by Cov »

Achievements
PvP

* The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system:
o Guild Gankin' in Gilneas
o Guild Gulch
o The Peak of Perfection
o The Perfect Guild Storm
o Storming the Beach


Achievements Bug Fixes

* The guild achievements for earning exalted reputation with factions (Ambassador, Diplomacy, and United Nations) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
* The guild rated Battleground title achievements should now properly be awarded.


Items
Account Bound Items

* Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
* Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
* Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.


Raids & Dungeons
Blackrock Caverns

* Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
* Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
* The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.


Deadmines

* Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.


Grim Batol

* Bleeding Wound damge from General Umbriss has been lowered by 20%.
* Malignant Trogg now moves more slowly.
* Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
* Invoked Flaming Spirits should prefer non-tank targets to fixate on.
* The Twilight Flame Patch from the Twilight Drake has been removed.
* The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.


The Stonecore

* Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
* High Priestess Azil's Seismic Shard now has a more obvious warning visual.


Throne of Tides

* Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.
* Gilgoblin Aquamages' Tsunami damage has been reduced.
* Visual effects during the Lady Naz'jar encounter have been improved for clarity.
* Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.


Vortex Pinnacle

* The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
* Altairus now spawns closer to the center of his platform, away from the edge.
* Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.


Wailing Caverns

* The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.


Guilds

* Guild Challenges are now available for testing.
o These challenges can be found in the Info pane of the guild UI.
o Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.
o Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.
o Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or “toast” will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
o Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
o Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
o Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be level 5.

Professions
Alchemy

* Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.


Player vs. Player

* The rate at which Honor Points are earned has been doubled.


Arenas

* Arena matchmaking can now extend beyond a team's Battlegroup.
* Battleground raid leaders can now move players from other realms among raid subgroups.


Classes: General

* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.


Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Unholy

* Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.


Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Lacerate bonus threat has been removed and replaced with increased initial damage done.
* Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
* Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
* Thrash bonus threat has been removed and replaced with increased damage done.


Restoration

* Nature's Swiftness now also increases the healing done by th eaffected nature spell by 50%.


Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Pets

* Summoned pets now start with 100 focus, up from 0.


Hunter Bug Fixes

* Hunters will automatically acquire a new target if the current target dies in the middle of a cast.
* Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.
* Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
* Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane

* Arcane Blast cast time has been reduced to 2.0 seconds, down from 2.35 seconds.
* Arcane Explosion damage has been increased by 13%.


Frost

* Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.


Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Protection

* Sacred Duty can now be activated by Avenger's Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy

* Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.


Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration

* Cleansing Waters now has a 6-second internal cooldown.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction

* Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.


Glyphs

* Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.


Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

* Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.


Protection

* Gag Order now applies to Pummel and only affects Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.
ganze menge krams dabei.
einige heroic-aenderungen (entschaerfung paar nerviger stellen), doppelte ehrepunkte. spellinterrupts brauchen kein hit mehr.


komplette zusammenfassung von 4.1:
http://us.battle.net/wow/en/blog/2356431
Zmokey
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Post by Zmokey »

was ich nie ganz verstehen werde ist, warum sie mit der Zeit Komponenten wie inc Damage immer weiter runternehmen, obwohl das Equip immer besser wird. Es ist jetzt schon wieder reines trashbomben in den hc inis.
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Cov
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Post by Cov »

aber nur fuer leute die das gear schon haben. fuer die ists wiederum auch egal ob nun beim trashbomben der heiler mit 80 oder 90% mana rausgeht. fuer leute die das gear nicht haben, ists ein unterschied.

und die entsprechenden stellen sind fast alle in meiner liste von stellen, wo man kurz mal die augen aufmachen muss (bzw wo ich vorher bisschen plane und mir meinen 3min schild-wall cd aufhebe). wer die instanzen nicht auswendig kennt, und nicht schon 2 raeume vorher den cd nicht mehr benutzt, steht z.b. in den deadmines bei 1-2 gruppen ziemlich bloed da.
Zmokey
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Post by Zmokey »

und wer sie auswendig kennt, schläft ein wie Miacis letztens .-)
Miacis
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Post by Miacis »

Niemals!! die heros sind eine wahnsinnige herausforderung, da muss man immer volle aufmerksamkeit zeigen!

find die änderungen auch etwas übertrieben, selbst mit nem ilvlschnitt um die 300 waren die heros im dmgeuip easy tankbar noch vor irgendwelchen nerfs, "damals" musste man halt doch mal 1-2 sachen cc'en, aber blizz hat wohl germerkt, dass cc nix für randomgrps is und der 15%buff reicht wohl auch nich aus.
die einzige knackige stelle in heros waren bisher echt die goblinpacks im thron wenn man weder nen cd bereit noch ne petklasse dabei hatte.
der nerf der ragezones in den dm is ja totaler müll, dauert die ini nur wieder länger, vor allem fräulein endboss.

schade eigtl, ich hoffe dann setzt blizzi aber auch mal den benötigten ilvlschnitt runter, is immer so nervig sich ausrüstung zu sammeln die man eh nich tragen kann nur um endlich in die heros reinzukönnen. :P
wenn man scheiße baut brennt der joint schlecht.
Zmokey
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Post by Zmokey »

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Tovi
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Post by Tovi »

There are no friendly warlocks!
SC2 - Eve - WoW hab ich auch mal gespielt...
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Goldenson
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Post by Goldenson »

Bevor Ihr Magier überhaupt Blinzeln könnt. Seit ihr schon von Hexern erschossen wurden.
Last edited by Goldenson on Fri Apr 01, 2011 7:17 pm, edited 1 time in total.
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