5.4

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Gefjun
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Joined: Fri Sep 21, 2007 11:27 am

Re: 5.4

Post by Gefjun » Fri Sep 13, 2013 5:40 am

Flex-Raid ID:

http://blue.mmo-champion.com/topic/2683 ... x-raiding/
-If all members of a Flexible mode raid have killed specific bosses within a wing, when they queue up again the next day, they will begin where they left off.
Example: All 14 players in the raid on day one have defeated Immerseus, but only 12 continued on to take down the Fallen Protectors. If that same group of 14 were to re-queue for the same wing the following day, they would begin at the Protectors with Immerseus remaining defeated. If they returned with the original 12 that downed the first two bosses, they’d carry on to Norushen.

-While Flexible mode will never scale in difficultly below 10 players, you can still queue up and begin clearing the instance with as few as 7 players in the raid.
Example: You have 9 guild members and friends who are online and ready to rock Flexible mode, but the other 5 members of the raid are running a bit behind. You can still form a raid group and queue for Flexible Siege of Orgrimmar, and then head inside to begin taking down trash as you wait for the others to log in.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.

thylor
Posts: 1517
Joined: Wed Dec 27, 2006 6:32 pm

Re: 5.4

Post by thylor » Sat Sep 14, 2013 7:57 am

wir könnten also theoretisch noch den vierten boss angucken, wenn sich denn alle in derselben (oder einer kleineren) konstellation nochmal zusammenfinden ;)
es ist gelogen, dass videogames kids beeinflussen. hätte pacman das getan, würden wir heute durch dunkle räume irren, pillen fressen und elektronische musik hören.

:?: momentchen mal... :shock:

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Gefjun
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Joined: Fri Sep 21, 2007 11:27 am

Re: 5.4

Post by Gefjun » Sat Sep 14, 2013 9:27 am

So siehts aus.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.

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Cov
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Re: 5.4

Post by Cov » Sat Sep 14, 2013 6:38 pm

hotfix
After careful consideration of the feedback you've shared, and after weighing pros and cons of the Flex mode system that came with Patch 5.4, we've decided to change how raid progress is saved. At patch launch, entering Flex mode SoO was based upon who had progressed the least. For example, a raid of 11 players entered SoO and downed 3 bosses on Tuesday night. Wednesday night, all 11 come back together to continue but decide to bring along 4 new people. If the raid had queued together, they'd have had to start the raid over from the beginning because those 4 new players weren't flagged as having downed the first 3 bosses. Our original intent was to err on the side of making sure no one in the raid would miss out on a boss that they still needed to kill.

A hotfix applied this morning, however, takes a more traditional approach to raid lockouts by basing boss progression on the group leader's status. In other words, if the raid leader faced 3 bosses on Tuesday and decides to continue where he or she left off tonight, anyone who joins the Flex raid--even those who have never set foot into SoO--will begin the instance at the same point where the raid leader finished on Tuesday. This system is more straightforward and understandable for much of the WoW raiding community, therefore Flexible raids will no longer be based upon the least progressed member.
-> raidleader "legt fest" welche bosse im flex noch stehen.

thylor
Posts: 1517
Joined: Wed Dec 27, 2006 6:32 pm

Re: 5.4

Post by thylor » Sat Sep 14, 2013 6:58 pm

sehr gut. und sowas hatte ich mir fast gedacht. eine spitzenlösung ;)
es ist gelogen, dass videogames kids beeinflussen. hätte pacman das getan, würden wir heute durch dunkle räume irren, pillen fressen und elektronische musik hören.

:?: momentchen mal... :shock:

thylor
Posts: 1517
Joined: Wed Dec 27, 2006 6:32 pm

Re: 5.4

Post by thylor » Mon Sep 16, 2013 7:46 am

http://wow.mmozone.de/patch-5-4-hotfix-vom-13-09-2013/

vor allen dingen für tanks interessant bei norushen:
Damage from Titanic Corruption’s Hurl Corruption ability can now be absorbed by damage absorption shields.
es ist gelogen, dass videogames kids beeinflussen. hätte pacman das getan, würden wir heute durch dunkle räume irren, pillen fressen und elektronische musik hören.

:?: momentchen mal... :shock:

Zmokey
Posts: 4626
Joined: Sat Oct 10, 2009 3:50 pm

Re: 5.4

Post by Zmokey » Tue Dec 10, 2013 1:12 am

5.4.2.
Accountgebundene Gegenstände können jetzt an Charaktere auf anderen Realms verschickt werden, solange sich diese auf demselben Account befinden. Um realmübergreifend Post zu verschicken, gebt den Namen des Charakters, gefolgt von einem Bindestrich "-", gefolgt vom Realmnamen ein.

Der realmübergreifende Schlachtzugsbrowser enthält jetzt Kategorien für Weltbosse von Mists of Pandaria (die Erhabenen und Ordos) und den flexiblen Modus der Schlacht um Orgrimmar.
Der realmübergreifende Schlachtzugsbrowser wird über das Fenster 'Geselligkeit' (standardmäßig gebunden auf O) und den Reiter 'Schlachtzug' unten rechts erreicht.
Hier könnt ihr euren Charakter für Schlachtzüge anmelden oder nach anderen Spielern suchen, die an eurem Schlachtzug teilnehmen möchten.
Weitere Informationen zu dieser Änderung findet ihr in dem Forenthread "Cross-Realm Raid Browser" im amerikanischen PTR-Forum.
nett

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Gefjun
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Re: 5.4

Post by Gefjun » Tue Dec 10, 2013 8:17 am

http://blue.mmo-champion.com/topic/2840 ... 14-people/

Auch interessant.
To help smooth out difficulty scaling as you add or remove players from your Flexible raid, we will be implementing one of our planned Warlords changes to the scaling system ahead of schedule. In the near future, several boss abilities that target more players as the size of a Flex raid increases will use weighted randomization rather than strict breakpoints.

An example to illustrate what I mean:

Today, Sun Tenderheart's Shadow Word: Bane ability afflicts 2 targets if your raid size is between 10 and 14, but begins to hit a third target at 15.

Once our upcoming change is in place, if you have a 13-player raid, there will be a 60% chance for each cast of the ability to hit 3 targets, and a 40% chance for it to hit 2. If you add an extra player, and thus have 14, there will now be an 80% chance for 3 debuffs to go out, and a 20% chance for only 2.

In short, with respect to this particular ability, adding an extra player will always give you an average of 0.2 extra Bane debuffs. No more breakpoints!

Aktuell:
That's interesting, since currently the "magic number" for getting a third Imprison target [Sha of Pride] is 18 players.

The way Malkorok Implosions should work is that with 14+ players (yes, 14) you get a fourth spawning, and then an additional one for each 3 players past that.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.

Zmokey
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Joined: Sat Oct 10, 2009 3:50 pm

Re: 5.4

Post by Zmokey » Thu Jan 30, 2014 1:10 am

hotfixes 28.1. Ley wirds freuen
Immerseus

Immerseus' Fähigkeit ‚Anschwellende Verderbnis' wird im heroischen Modus nicht mehr fälschlicherweise vom ‚Sternenregen' der Gleichgewichts-Druiden und dem Jäger-Talent ‚Die Vögel' ausgelöst.

General Nazgrim

General Nazgrim generiert in der ‚Verteidigungshaltung' nicht mehr fälschlicherweise Wut, wenn er vom ‚Sternenregen' der Gleichgewichts-Druiden und vom Jäger-Talent ‚Die Vögel' Schaden nimmt.

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