wowl

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Gisellè
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Re: wowl

Post by Gisellè »

Priority #1 going forward is a steady stream of content.
The team is never going to rush an expansion, they will come out when they are done.
Ensuring there is always content in the live game while working on the expansions is important.
Raid tiers should last around 4 to 5 months.
Patch 7.1 - Return to Karazhan
Karazhan is coming back as a large dungeon, all nine bosses
Old Karazhan is staying
Raid between Nightmare and Nighthold, small, wrap up story
Outdoor content
Patch 7.1 coming to the PTR right after Legion launches!
This time around there won't be a content drought. :D :D
sdnoces net detsaw tsuj uoY
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The_Follower
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Re: wowl

Post by The_Follower »

Ich bin skeptisch, aber irgendwo auch optimistisch...
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Shareel
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Re: wowl

Post by Shareel »

Raid Addon Utility and Changes
Addons that do things like tracking boss timers and better visibility on who is being targeted by what are fine, it is all informational.
Some of the things that addons do that interact with the 3D world such as radars or sending people to specific spots on Mythic Kormrok and Kromog are not great.
You could have much more scripted movement with the current state of addons, micromanaging your raid's movement and telling players exactly where to move in the 3D world.
In Patch 7.1, addons will not be able to access unit position in raids, dungeons, and competitive instances.
The team wanted to get this in Patch 7.0.3, but they didn't want to break some mods that are harmless in the outdoor world, such as the ones that help with gathering or collecting treasures.
Anything that projects an arrow on your screen that interacts with the 3D world or giving you your position relative to others will be broken.
The team didn't want to announce this until they were sure it was doable, but that work has now been done internally.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Shareel
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Re: wowl

Post by Shareel »

tl;dr: Just get Artifact Power when you find it, as you find it. Enjoy the rewards and the immediate benefit, and you aren't hurting yourself in the long run.
The fact that Artifact Power rewards from quests and treasures now scale with Knowledge is not a bug.

We started off the design of the system thinking along the exact same lines as many of the posters in this thread: We figured that we should make sure that one-time AP rewards did not scale, or else the "right" answer might be to delay completing key quests or collecting any treasures until you had higher Knowledge. And that didn't sound like much fun.

So we spent the first half of beta with all repeatable AP sources (world quests, item drops, missions, etc.) scaling, and all story quests and treasures flat. We added multipliers to things like Suramar or Order Campaign quests that tried to incorporate a likely expected Knowledge level at the point where players would get to that content. So, for example, finishing the third chapter of the Suramar campaign awarded a flat 10k Artifact Power, since by that point we expected players to likely have a ~14x multiplier from being around Knowledge Level 12, and we wanted to make sure that the reward still felt meaningful to that player.

But as we were actually playtesting extensively and getting into endgame ourselves and going through the Artifact Power and Knowledge progressions, we realized two things:
Artifact Power isn't a limited resource. There's always more available. There are world quests popping up every few hours, dungeons that can be repeatedly run, and so forth. And regardless of what we did with one-time sources, the vast majority of a player's AP over the course of the expansion would come from repeatable sources.
Even trying to account for an expected "par" Knowledge level, any time you came across a non-scaling reward that was aimed at someone with a lower Knowledge level, it felt pretty bad. Stumbling across a zone side-quest you'd missed and getting 100 AP from it when you needed 70k for your next trait felt like a waste of time. Opening a treasure to get 25 AP when you needed 300k for your next trait felt insulting. The system we'd set up actually encouraged trying to front-load all your AP while it still mattered (e.g. doing a full world tour to collect every treasure possible while still at Knowledge Level 1, since if you waited they'd no longer be worth the time relative to other activities).


So we started changing it. The first step was making treasures and level-up quests scale. That helped, but we still found that someone who delayed doing much in Suramar beyond the initial Friendly unlock, and instead focused on other content (dungeons, world quests, etc.), found all the rewards in the zone incredibly underwhelming once they got around to doing those quests. So just over a month ago, we also converted those rewards to be scaling sources.

Now, we haven't had a new client build since then, so community sites and datamining likely still show the values of the old items. That Suramar Chapter 3 capstone reward mentioned above is not a 10k AP item that gets multiplied by Artifact Power - that'd be pretty crazy. It's now just a 750 AP base item, which will give around 10k AP when you get there if you've been keeping up with your Knowledge.

It's not necessarily intuitive, since at first glance it seems like an obvious flaw in our system that if you wait until Knowledge Level 20 (a month and a half longer) to complete that quest, it'd give over 70k AP instead of 10k. Aren't you "wasting" 60k AP if you don't do that? The key here is that everything is relative. That Suramar quest capstone reward is equal to ~5 world quests. It'll be equal to 5 world quests if you do it ASAP; it'll be equal to 5 world quests if you do it two months later. And it'll contribute roughly the same amount towards whatever trait you're working on at the time.

Finally, it's also worth noting that the biggest one-time sources of AP are the Order Hall campaign, and the Suramar campaign. From a pure min-max perspective (probably the mindset most associated with the competitive raider), you really don't want to delay turning in either of those. The former leads to unlocking your third Artifact relic slot; the latter unlocks additional repeatable sources of AP (new world quests) and eventually access to the two Mythic dungeons, for an extra two Mythic clears each week.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
Baumbär
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Re: wowl

Post by Baumbär »

Mal eine Frage von jemandem der sich mit der Beta nicht beschäftigt hat:

Stimmt es, dass man Blood of Sageras nur bekommt wenn man eine Sammelprofession hat weil es BoP ist. Also Leute mit 2 Crafting-Berufen erstmal keine Epics Craften können?
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Shareel
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Re: wowl

Post by Shareel »

Baumbär wrote:Mal eine Frage von jemandem der sich mit der Beta nicht beschäftigt hat:

Stimmt es, dass man Blood of Sageras nur bekommt wenn man eine Sammelprofession hat weil es BoP ist. Also Leute mit 2 Crafting-Berufen erstmal keine Epics Craften können?
Das stimmt nicht. Blood of Sageras gibt es z.B. auch in Dungeons, effektiv sogar schneller wie mit sammeln. Heroic Dungeon Spam ist der schnellste Weg um Blood of Sageras zu farmen.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Shareel
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Re: wowl

Post by Shareel »

Kurz vor Launch noch ein Legendary Tuning...
We applied a hotfix today to adjust the power of multiple Legion legendary items with the intent of leveling off the power they provide. If you've been concerned a legendary item is too high or too low, please check again. Thank you for all of the feedback, it has been tremendously helpful!
Einige wurden generft, andere gebufft. Hier lohnt sich nochmal ein Blick wer sich schon damit beschäftigt hat.

Infos gibts unter Anderem auch hier...
:: https://www.reddit.com/r/wow/comments/4 ... ary_nerfs/
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Cov
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Re: wowl

Post by Cov »

Die Companion App ist da:
https://play.google.com/store/apps/deta ... wcompanion
Missionen starten und abholen.

Leider sind die artefakt-knowledge-researches nicht drin .. fehlen mir wohl ein paar in den urlaubswochen.
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Yonder
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Re: wowl

Post by Yonder »

I hate to break it to you, Cov, aber die App läuft nicht auf dem Nokia 3320. :D
“90% of everything is crap.” (Sturgeon's Law)
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Mizukichan
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Re: wowl

Post by Mizukichan »

Falls noch jemand Probleme mit einem Authenticator-Code hat:
Q: My authenticator app is on the same device as the WoW app, is there a way to avoid having to switch to the Authenticator app to approve a code while logging in?
A: There are two ways to avoid this. When you get the “Check your Authenticator for request…” message, do one of the following:
1) Swipe down on the notification itself to reveal an “Approve” button. Tap that and login will continue.
2) Scroll down and tap the “Use Authenticator Security Code” link. This should import a code automatically from the Authenticator app if it is on the same device. Then scroll down and tap “Submit” to enter the code.
Zmokey
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Re: wowl

Post by Zmokey »

We made the decision to reduce the stats granted by Legion gems to the following:

Rare gems reduced from +250 stats to +150 stats
Uncommon gems reduced from +150 stats to +100 stats
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Shareel
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Re: wowl

Post by Shareel »

Hier kommt nun auch die Erklärung warum sich gestern die WQ Rewards geändert haben...
We’ve been working on a hotfix that adjusts World Quests to no longer reward BoE items. One of the features of the World Quest system is that as a player’s own item level increases, the quality of many World Quest item rewards rises as well. However, when these items can circulate throughout the economy, they can overshadow other sources of loot, and crafted items especially. World Quests should feel rewarding, but we want that to be because of a direct value to your character.

Part of the process of applying this hotfix is to effectively “re-roll” the rewards given by many of the World Quests that are currently active. We had intended to apply this hotfix during weekly maintenance in order to minimize the amount of disruption it would cause to players. However, due to an error on our part, the hotfix was pushed live earlier today. As a result, many World Quests had their rewards changed while realms were still active.

Unfortunately, if this caused you to miss out on a reward you were after, we are unable to reset the World Quest rewards back to what they were before the hotfix was applied. We’re deeply sorry for the mistake, and any inconvenience that was caused as a result.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Shareel
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Re: wowl

Post by Shareel »

Yeah. Yeah. Yeah

Image
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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Sluckz
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Re: wowl

Post by Sluckz »

Vielleicht kriege ich 5600 Felslate zum sondieren. Vielleicht. :D
Confidence surges, as the Enemy crumbles.
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The_Follower
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Re: wowl

Post by The_Follower »

7.1, wenn ich das richtig lese
Shareel wrote:Yeah. Yeah. Yeah

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