wowl
Moderators: Zmokey, Tovi, fanto
- Gefjun
- Posts: 2461
- Joined: Fri Sep 21, 2007 11:27 am
Re: wowl
Ich stell mir gerade vor, wie Giselle so vorm PC sitzt während er das schreibt:Gisellè wrote:Das ist doch die gleiche Aussage wie: "Es gibt kein Softcap bei den Legendarys man kann mehr als 4 bekommen". 2 Monate später: "Wir haben das softcap für Legendarys entfernt."
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
- Cov
- Posts: 8952
- Joined: Sun Nov 26, 2006 12:38 pm
Re: wowl
Vielleicht kommt in 7.2 eine Option einen speziellen Legendary-Slot zu rollen.Wait, was this a confirmation that we can actually target slots?
Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.
Massive wall of caveats here just because I don't want to over-promise:
This is PTR. Anything can change at any moment. Many things already have.
We don't have a solid handle yet on how long it will take to earn these things, or what the chance of them becoming a legendary will be. We need to be confident that the Broken Shore content itself is stabilized before we can start figuring out things like how quickly you earn Nethershards or how much these tokens cost.
Their primary purpose is still as catch-up gear, similar to what was available on the Timeless Isle or Hellfire Peninsula. We don't consider this a "silver bullet" solve to all legendary-related issues, and aren't trying to make it be one. Still, if you just desperately want that one specific legendary, this might be an option worth considering.
- Cov
- Posts: 8952
- Joined: Sun Nov 26, 2006 12:38 pm
Re: wowl
Legendarys werden in 7.2. etwas ausgeglichener: https://us.battle.net/forums/en/wow/top ... 955#post-1
In an upcoming PTR patch, you will see adjustments to a number of legendary items. These changes can be categorized into:
Added throughput effects to legendaries with non-throughput bonuses, or only occasional throughput benefits.
Example: Promise of Elune, the Moon Goddess (Balance Druid boots that grant a utility healing effect via casting Lunar Strike/Solar Wrath), will now also increase the damage of Lunar Strike and Solar Wrath by 8%.
Added extra secondary stats to non-throughput legendaries where that makes more sense than to add throughput to the legendary effect itself.
Example: Belo'vir's Final Stand (Mage chest that causes Blink to grant an absorb shield) now have an extra 3rd secondary stat. We don’t want to turn Blink into a rotational DPS button, so instead of adding an effect like “Blink also increases your damage dealt by X% for Y sec”, we’re adding an extra ~650 secondary stats to the item.
Improvements to legendaries whose design isn’t working well in gameplay.
This has been and will continue to be an ongoing effort, and we’ll be making such changes as time goes on, including after Patch 7.2.
Numbers tuning to bring the throughput benefits of other legendaries more in line with each other.
This has been and will also continue to be an ongoing effort.
Legendaries have different use cases and we want their power level to be tuned with that in mind. Universal throughput legendaries - legendaries that increase output in most situations - should be good but not always the best in every situation. Situational throughput legendaries – legendaries that perform very well in the right situation - should be better than universal throughput legendaries in those situations, but then aren’t ideal in other situations. Non-throughput legendaries will soon include a small amount of consistent output through either an adjustment to their legendary effect or an extra 3rd secondary stat, and continue to provide their utility benefits.
By narrowing the power gap between throughput legendaries and non-throughput legendaries, we’re hopeful that 1) the first two legendaries a character acquires will have some reliable throughput increase and 2) once you acquire more of them, you’ll feel more freedom to swap them around based on the situation.
- Gefjun
- Posts: 2461
- Joined: Fri Sep 21, 2007 11:27 am
Re: wowl
Klingt gut, wobei "wenn nicht mehr throughput, dann eben mehr stats" irgendwie auch doof ist. Ein Item für seine Stats zu tragen fühlt sich nicht sonderlich legendär an.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
-
- Posts: 9004
- Joined: Sat Oct 10, 2009 3:50 pm
Re: wowl
https://youtu.be/OCwTE04N2jk?t=328Cov wrote:Vielleicht kommt in 7.2 eine Option einen speziellen Legendary-Slot zu rollen.Wait, was this a confirmation that we can actually target slots?
Correct. The current plan is that if you purchase a Relinquished token for, say, shoulders, and it gives you a legendary, it gives you legendary shoulders.
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- Posts: 9004
- Joined: Sat Oct 10, 2009 3:50 pm
Re: wowl
Patch 7.2 erscheint am 29.März. nächste Woche. Der neue Raid noch nicht.
http://www.mmo-champion.com/content/647 ... ff-Key-Art
Crafter sollten sogar kein Blut von Sargeras mehr ausgeben. 65 pro baubares Legendary.
Für Blasti: Pets leveln
Für Haustierkämpfe gibt es in 7.2 den ersten „Pet-Battle-Dungeon“. Um gute Chancen auf den Sieg zu haben, sollten interessierte Spieler mindestens 20-25 Haustiere auf der maximalen Stufe besitzen, da die Reise in die Höhlen des Wehklagens sonst vorzeitig endet
http://www.mmo-champion.com/content/647 ... ff-Key-Art
Crafter sollten sogar kein Blut von Sargeras mehr ausgeben. 65 pro baubares Legendary.
Für Blasti: Pets leveln
Für Haustierkämpfe gibt es in 7.2 den ersten „Pet-Battle-Dungeon“. Um gute Chancen auf den Sieg zu haben, sollten interessierte Spieler mindestens 20-25 Haustiere auf der maximalen Stufe besitzen, da die Reise in die Höhlen des Wehklagens sonst vorzeitig endet
- Gefjun
- Posts: 2461
- Joined: Fri Sep 21, 2007 11:27 am
Re: wowl
Betrifft nur Lederer, Schneider und Schmiede, und die Crafted Legendaries sind bestenfalls für Twinks ernsthaft interessant (und mit 7.2 dann auch ab lvl 101 equipbar).Zmokey wrote:Crafter sollten sogar kein Blut von Sargeras mehr ausgeben. 65 pro baubares Legendary.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
- Gefjun
- Posts: 2461
- Joined: Fri Sep 21, 2007 11:27 am
Re: wowl
Zu Mythic+ Dungeons:
Sprich: Diese Woche eine 10+ machen und dafür soviel bekommen wie bisher für eine +15 (+5 ilvl Bonus)As to the gear you’ll find in your weekly chest, its item level will still be based on the highest dungeon you complete this week, but the rewards will be based on the new 7.2 scaling. To put it more directly: completing a Keystone dungeon of difficulty 10 or higher this week will result in a reward with a minimum item level of 905 in your next weekly chest, which is the current maximum reward in Patch 7.2.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
-
- Posts: 9004
- Joined: Sat Oct 10, 2009 3:50 pm
Re: wowl
Die Änderungen an den Legendaries sind im Patch schon drin oder? https://wow.mmozone.de/aenderungen-an-d ... patch-7-2/
Durch die neue Variante Legendaries über die Nethersplitter "zu farmen" sollte es für neue Twinks recht entspannt gehen an DAS Legendary zu kommen, da die ersten beiden den Zusatzdropbonus haben. Lass ich den Warri mal ne Weile im Stall.
Durch die neue Variante Legendaries über die Nethersplitter "zu farmen" sollte es für neue Twinks recht entspannt gehen an DAS Legendary zu kommen, da die ersten beiden den Zusatzdropbonus haben. Lass ich den Warri mal ne Weile im Stall.
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- Posts: 9004
- Joined: Sat Oct 10, 2009 3:50 pm
Re: wowl
Week 2 (next week): Legion Assaults begin, first PvP Brawl becomes available
Week 3: Chapter 5 of the Class Order Hall campaign unlocks, which activates new followers, new Order Hall upgrades, and class-specific World Quests
Week 4-11: Ongoing story pieces unlock, leading up to the eventual opening of the Tomb of Sargeras raid, and the ability to earn Class Mounts
Week 3: Chapter 5 of the Class Order Hall campaign unlocks, which activates new followers, new Order Hall upgrades, and class-specific World Quests
Week 4-11: Ongoing story pieces unlock, leading up to the eventual opening of the Tomb of Sargeras raid, and the ability to earn Class Mounts
- Zoppi
- Posts: 1102
- Joined: Tue May 26, 2009 9:25 pm
Re: wowl
We're thrilled at the positive response we've seen regarding the Mythic+ system in Legion. We're expanding on that general concept with the following game modes:
Mythic -
Mythic ×
Mythic ÷
(Mythic - x) = (22 + y) ÷ 7. Solve for Mythic.
We've added a chance for Legendaries to drop when performing the following activities:
Fishing
Taking flight paths
Dancing on a mailbox while AFK
Asking Dadgar about the future
Nomi
Si vis pacem, para bellum
'ongabonga ilvl' - Cov
"Politik ist wie ein PUG raid, nur ohne Tank oder Heiler!" - Ädin
'ongabonga ilvl' - Cov
"Politik ist wie ein PUG raid, nur ohne Tank oder Heiler!" - Ädin
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- Posts: 9004
- Joined: Sat Oct 10, 2009 3:50 pm
Re: wowl
Aufm einem der USserver habens alle 3 Türme zugleich aktiv, was zu einer neuen Mission geführt hat die Followerlegies ausspuckt?my guidleader posted something about all 3 towers being up and some 7million ap mission and legendary followers item?
- Gefjun
- Posts: 2461
- Joined: Fri Sep 21, 2007 11:27 am
Re: wowl
Ich glaub das ist beides Krams vom Command Center. Die 7 Mio AP Mission hatten wir ja schon (waren "damals" halt nur 5 Mio) und Legendary Follower Item ist glaub ich einer der möglichen Random Buffs vom Command Center.Zmokey wrote:Aufm einem der USserver habens alle 3 Türme zugleich aktiv, was zu einer neuen Mission geführt hat die Followerlegies ausspuckt?my guidleader posted something about all 3 towers being up and some 7million ap mission and legendary followers item?
Zumal die Teile, wenn mich nicht alles täuscht, nicht serverweit aktiv sind, sondern für die komplette Region.
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.