Re: Battle for Azeroth
Posted: Sat Sep 01, 2018 11:18 am
Ingame Tipps für Dungeons.
https://wow.curseforge.com/projects/qe-dungeon-tips
https://wow.curseforge.com/projects/qe-dungeon-tips
Forum der World-of-Warcraft-Gilde "Eastern Sun"
http://www.easternsun.de/forum/
Missions
The Amber Rallying Horn now correctly increases the success change of Missions by 10% for each accompanying troop.
Inscription
Contracts now correctly have a 7-day duration.
Daher lohnt es sich bestimmte Items dafür zu reservieren. Beregol (Leder Crafting) nutzt z.B. ausschließlich Schuppen um Kettenrüstung herzustellen, welche im Schredder landet oder entzaubert wird.Okay, but for real, outside of presenting an opportunity to make gold, each turn-in rewards 500 Azerite Power and 150 reputation with either The Honorbound or the 7th Legion. That is a serious boatload of Azerite Power and reputation.
https://www.icy-veins.com/wow/warfronts ... or-azerothThe gold contribution Wartime Donations: Gold (Alliance) / Wartime Donations: Gold (Horde) requests only 100g. This is a trivial amount of gold and should be made daily. This rewards 500 Azerite and 150 reputation with the 7th Legion or The Honorbound. In lieu of a Gold contribution, you can turn in various items crafted from professions to achieve the same result as contributing gold. You can complete one of these quests to enable the quest completion of a Wartime Contribution which results in the 500 Azerite and 150 reputation reward.
The crafted items from professions are likely going to be more valuable than 100g at the start of the expansion, but these items may drop in value and be a better value to turn in as time passes. The NPCs that request items do not always ask for the same items, so gold can always be a good fallback. Here are the profession-related items that can be used for a Wartime Contribution.
Auf dem Betaserver konnte man alle 9 Quests und 100 Gold und 100 Kriegsresourcen abgeben was ein Maximum von 5500AP/Tag ergab. Schaun mer mal wie das Live gehtCov wrote: ↑Tue Sep 04, 2018 3:37 pm Der icy-veins guide sagt was anderes:
https://www.icy-veins.com/wow/warfronts ... or-azerothThe gold contribution Wartime Donations: Gold (Alliance) / Wartime Donations: Gold (Horde) requests only 100g. This is a trivial amount of gold and should be made daily. This rewards 500 Azerite and 150 reputation with the 7th Legion or The Honorbound. In lieu of a Gold contribution, you can turn in various items crafted from professions to achieve the same result as contributing gold. You can complete one of these quests to enable the quest completion of a Wartime Contribution which results in the 500 Azerite and 150 reputation reward.
The crafted items from professions are likely going to be more valuable than 100g at the start of the expansion, but these items may drop in value and be a better value to turn in as time passes. The NPCs that request items do not always ask for the same items, so gold can always be a good fallback. Here are the profession-related items that can be used for a Wartime Contribution.
D.h. 100 Gold abgeben, und niemand wird die profession Dinge auch nur anschauen. Na mal schauen wie es wirklich ist.
Mal schauen ob sie es bis Morgen für uns gefixed haben.
https://www.reddit.com/r/woweconomy/com ... ributions/Each turn-in gives 150 rep with 7th Legion/Honorbound.
Have turned in all but three at this point, so it seems you can do all of them once per contribution cycle.
Wowhead guide on Warfronts, lists other items so there may be other turn-ins when available for Alliance.
https://twitter.com/WarcraftDevs/status ... 0890051584
We’ve fully identified and eradicated a bug that caused some players to receive an unintended Mythic Cache reward earlier today. We’re working to remove all such unintended rewards from any characters who received them.
https://us.battle.net/forums/en/wow/top ... 9?page=1#1With maintenance next week, starting on Tuesday, September 11, we'll be making some targeted tuning adjustments to several specs based on how they’re performing in a variety of content. Here’s an outline of those adjustments:
Druid (Forums / Skills / Talent Calculator)
Feral
All damage increased by 5%.
Hunter (Forums / Skills / Talent Calculator)
Beast Mastery
All damage reduced by 5%.
Mage (Forums / Skills / Talent Calculator)
Fire
All damage increased by 6%.
Flamestrike damage increased by 15%.
Paladin (Forums / Skills / Talent Calculator)
Holy
Holy Light and Flash of Light healing increased by 7%.
Priest (Forums / Skills / Talent Calculator)
Discipline
Smite damage reduced by 9%.
Holy
All healing reduced by 3%.
Shadow
Shadow Word: Pain and Vampiric Touch damage increased by 20%.
Rogue (Forums / Skills / Talent Calculator)
Outlaw
All damage reduced by 5%.
Deadshot (Azerite Trait) reduced by 20%.
Subtlety
All damage reduced by 5%.
Shaman (Forums / Skills / Talent Calculator)
Restoration
Healing Rain healing increased by 12%.
Riptide healing increased by 6%.
Warlock (Forums / Skills / Talent Calculator)
Affliction
Summon Darkglare damage reduced by 20%.
Demonology
All damage increased by 5%.
Destruction
All damage increased by 5%.
We will note the final changes along with other hotfixes in the Tuesday hotfixes update added to our hotfixes blog post.
Man sieht doch an den Healthbars ob das Freund oder Feind ist..??Shareel wrote: ↑Tue Sep 11, 2018 7:43 am Fun Detected....
:: https://www.reddit.com/r/wow/comments/9 ... mirror_on/
Anti-Fun Hotfix in 5... 4... 3...Shareel wrote: ↑Tue Sep 11, 2018 7:43 am Fun Detected....
:: https://www.reddit.com/r/wow/comments/9 ... mirror_on/