Jedi Knight Sentinel - Melee DPS

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Yonder
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Posts: 6825
Joined: Sat Nov 25, 2006 11:55 pm

Post by Yonder »

Yonder wrote: Ab Level 30 kommt eine weitere wichtige Attacke dazu, nämlich Precision Slash (100% Armor Ignore für 6 Sekunden). Der sollte vor allen reinen Melee-Attacken ausgeführt werden, die von Armor Ignore profitieren. (Blade Storm gehört angeblich nicht dazu!)
Das ist übrigens nicht wahr. Blade Strom - eine Force Attack - profitiert sehr wohl von Armor Ignore. Ich weiß nicht, ob das intendiert ist oder nicht, aber man kann es eindeutig an den Zahlen ablesen.

Ich bin jetzt kurz vor Level 43 und ab hier entfaltet der Sentinel erst sein ganzes Potential - durch die Kombination des Combat Ultimate Blade Rush mit den drei Talentpunkte aus dem Watchman-Baum (Slash, Dispatch, Blade Rush and Merciless Slash have a [33.33 / 66.67 / 100]% chance to refund 1 focus when used.) Jetzt kann man erst richtig bursten in der Zen-Phase.
“90% of everything is crap.” (Sturgeon's Law)
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Shareel
Posts: 4667
Joined: Wed Jan 10, 2007 11:53 am

Post by Shareel »

Ataru Form is not affected by increased hitbox size. A larger enemy typically has a larger 'hitbox' at which range is calculated; for these large enemies, being in melee range is not calculated from their center but from their edges. All melee attacks work this way on these enemies (Want to see? Go fight a Wild Rancor in the Belsavis Bonus Area. Other enemies are also large enough and easy to get to but this is the one I most quickly remember). Even Ranged attacks have a larger range due to a boss's increased hitbox. Essentially, it is expected that every form of attack is affected by the hitbox size.

The proc from Ataru Form, however, is not. Against a larger enemy, being in range for your melee attacks does not mean you are in range for Ataru Form. This is extremely easy to test. Stand at the outer edge of a giant enemy and use Massacre. You'll attack him as normal, deal damage, spend rage, etc. But you won't get your Ataru Form proc, even though it is supposed to be guaranteed. In fact, if you continue hitting the mob at this range, you'll find that you never get an Ataru Form proc. Ever.

"Big Deal," some of you may say. "Just stand closer." While, at the moment, that is obviously the only recourse against the bug (and since Ataru Form says nothing in the tooltip about it functioning different from every other single attack in the game, I assume it is indeed a bug and not a feature), it isn't sufficient and doesn't mean the bug should not be taken seriously. Against a boss like Karagga, being in range for Ataru Form can mean being required to stand in deadly, deadly fire. And when soloing, large enemies cannot even be within range. As soon as you move closer to them, they move back a step to be at the edge of their hitbox as well. This is easily demonstrated by the Wild Rancor mobs on the Belsavis Bonus Area. It is impossible to hit these enemies with Ataru Form.
Ein Fix soll demnächst (ohne genaue Angabe wann genau) kommen.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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