Paradox Grand Strategy (war Europa Universalis IV)

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Gefjun
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Re: Europa Universalis IV

Post by Gefjun »

Danke für den Tipp - gekauft :clown:
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

hmm, ich hoffe mal dass das Spiel keiner Feministin in die frisch manikürten Finger fällt.

Ich hab knapp 150 Jahre geschmiert, gedroht, verheiratet, annektiert und vassalliert um einen Fuß ins Reich zu kriegen und 3 Kurfürsten unter meine Fuchtel. Und endlich im Jahre des Herren 1750 war es soweit, 3 von 7 Stimmen für Byzanz, die restlichen 4 teilten die ungläubigen Sachsen, Österreich und das verräterischen Pommern im finsteren Hinterhof unter sich. Doch die Krone des Heiligen römischen Reiches gehört Byzanz! Ost und Westrom sind wieder vereint!

Denkste...

Was ich nicht gesehen habe war, das mein Thronfolger seine Locken föhnt und Helene I. heisst. Und eine Frau wählen die deutschen Kurfürsten nicht zu Kaiserin, wo käme man da wohl hin... Frauen an den Herd oder zurück nach Rom. *Ja Rom ist grad die Hauptstadt von Byzanz* Österreich ist wieder Kaiser und nur noch einen Schritt vom Erbkaisertum entfernt. :motz:
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

Wer sich hier umtut kann sich die "Meiou & Taxes" Mods antun. Sind zwar noch nicht ganz fehlerfrei, aber bohren das Spiel nochmal ganz nett auf. Längere Spielzeit von 13irgendwas bis 1865, mehr Flavorzeugs für mehr Nationen, zusätzliche Religionsoptionen, grafisch überarbeitete und individualisierte Einheiten für Europa, noch frustrierenderes Wirtschafts- und Vasalierungssystem, alles nicht IMmodefähig, aber sehr unterhaltsam.
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

http://store.steampowered.com/sale/paradoxweekend2014 alles muss raus und wird einem quasi hinterhergeworfen. Lohnt sich für Strategiespielinteressierte. 2.10 - 6.10.
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Cov
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Re: Europa Universalis IV

Post by Cov »

Übersicht 1.8
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤
¤ Paid Features from Art of War
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- It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.
- It's now possible to set an allied in war to prioritise sieging a specific province.
- It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.
- You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.
- You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.
- It's now possible to use your subjects CB/Wargoals when declaring a war.
- Units with names edited by player are now tagged as custom-named, and will take priority when merging.
- Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.
- You can now sell ships to other nations.
- It is now possible to transfer control of a province to someone you are allied with in a war.
- Added peace option "Give up claims" that forces the enemy to give up all their claims on you.
- Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.
- Added the possibility to upgrade fleets in one click if you can afford it.
- Garrisons can now sortie from their fortress against a besieging force.
- Added the option to abandon your foreign cores for a one-time prestige cost.
- Added abandon idea group functionality, where you can change your countries setup for the future.
- You can now toggle your fleets to let your allies & subjects load armies on them.
- The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.
- Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.
- Over 25 flavor events for playing in West Africa.
- 50 events related to the Thirty Years War.

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¤ Free stuff
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###################
# New Features
###################
- The map now have 45% more detail, adding over 900 new provinces, with the vast majority of them making sure the rest of the world is as detailed as Europe.
- Severe optimisations on the game, to have it run basically the same as 17 with all the new provinces and countries added
- Three new tradegoods added: Silk, Dyes & Tropical Wood
- Added Support for compressed save games.
- Rebels no longer revolt in individual provinces. Instead of revolt risk, provinces now have Unrest and each province belongs to a particular rebel faction. When provinces have unrest, that rebel faction will gain progress towards a revolt based on the amount of unrest, and will revolt in one or more consolidated armies upon progress hitting 100%.
- Accepting rebel demands is now always the same as rebels enforcing their demands.
- Provinces now have local autonomy. Local autonomy reduces the income, manpower, force limits, and trade power provided by a province, and also lowers the cost of taking that province in a peace dela. Local autonomy is gained on conquest. Local autonomy can now be reduced or increased every 30 years resulting in increased or lowered revolt risk.
- Overseas provinces now have a minimum autonomy of 75% instead of the 'distant overseas' penalty.
- All colonized provinces now have a minimum autonomy of 50%.
- The Protestant and Reformed religions now have Centers of Reformation in certain provinces that convert nearby Catholic provinces to their religion. Centers of Reformation are awarded to the country where the religion is founded and the first two other countries to convert to that faith, and replace the old province events that spread those religion. Centers of Reformation are removed if their province is converted to another faith.
- The College of Cardinals system has been replaced with a system where cardinals are based in provinces and new ones are created once per year in rich Catholic European provinces. Each Cardinal gives some Papal Influence which can either be spent on special 'Papal Actions' that grant bonuses and resources to your country, or invested towards becoming the Papal Controller when a new Pope is elected.
- The Supply and Demand pricing system has been replaced with a system where each resource has a base price that can be modified by various major events, such as the Triangle Trade driving up the price of slaves and the Grand Banks Fisheries lowering the price of fish.
- The tradenode setup have been severly overhauled, with lots of new tradenodes.
- Leader assignment has been improved Leaders that are already assigned will show up in the list of available leaders in other units Those leaders can be assigned to those units, which cause them to be removed from their old units
http://forum.paradoxplaza.com/forum/sho ... b86e3ed7d6
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Cov
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Re: Europa Universalis IV

Post by Cov »

... und wird wohl morgen (30.10.) erscheinen.
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Cov
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Re: Europa Universalis IV

Post by Cov »

nächste expansion:
http://www.europauniversalis4.com/news/ ... ou-go-gold
Features include:

- A deep Nation Designer gives you new starting options for your games, including national ideas and custom monarchs
- Experience the new Nahuatl, Inti and Mayan religions with blood sacrifices or Sun Worship
- Send your conquistadors to hunt for the Seven Cities of Gold, or your explorer on exploration missions around the world
- Gold Fleets can traffic New World wealth back to Europe, and be targeted by your privateer fleets
- Use your trade fleets to hunt dangerous pirates
- Maintain good relations with the Pope so you can get a corner of the world to call your own in the Treaty of Tordesillas
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

Cov wrote:nächste expansion:
http://www.europauniversalis4.com/news/ ... ou-go-gold
Features include:

- Experience the new Nahuatl, Inti and Mayan religions with blood sacrifices or Sun Worship
- Gold Fleets can traffic New World wealth back to Europe, and be targeted by your privateer fleets
- Use your trade fleets to hunt dangerous pirates
- Maintain good relations with the Pope so you can get a corner of the world to call your own in the Treaty of Tordesillas
schade, brauch ich vermutlich nicht kaufen. Ich spiele für gewöhnlich immer nur Protestanten und nenn dann Europa meine kleine Ecke der Welt.
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Cov
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Re: Europa Universalis IV

Post by Cov »

Gibt zwar wieder ein neues addon zu eu4, aber was nur halb dazugehöriges:
https://www.youtube.com/watch?v=YiGZZ3QDth4
Angry Joe befragt den Cheffe von Paradox mit allerlei interessanten Fragen. Man muss die mögen, wenn sie sich so offen da hin setzen und über ihre Fehlgriffe reden.
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

Zmokey wrote:hmm, ich hoffe mal dass das Spiel keiner Feministin in die frisch manikürten Finger fällt.
Scheint Paradox poliert :D
EU4 - Patch 1.11 - March 8. Released 'Women in History', a free DLC that adds 100 events based around historically significant women. This DLC also adds support and portraits for female advisors who will spawn from the Women in History events and can (rarely) be generated in your court.
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

Gibts hier ausser Cov und meiner Wenigkeit Freunde der gepflegten Eroberung der bekannten und unbekannten Welt des 15 Jh. n. Chr. die mal eine halbwegs entspannte Runde einlegen würden?
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Cov
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Re: Europa Universalis IV

Post by Cov »

Bei Interesse gibt es auch gerne mal ein "Tutorial" im ts.
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Cov
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Re: Europa Universalis IV

Post by Cov »

https://www.youtube.com/watch?v=vE31JUEY1AM
nächste expansion am 9.6.
Klingt gut.
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Cov
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Re: Europa Universalis IV

Post by Cov »

Mal die Änderungen durchgelesen :hupf:
Fort system was completely reworked. Most provinces no longer have forts and unfortified provinces will fall after a single month's siege. Forts are now expensive buildings that cost monthly maintenance, but now have a zone of control in your adjacent provinces that will block the passage of hostile troops and automatically recapture provinces taken by the enemy. You can mothball forts to reduce their maintenance, and your capital always has an extra fort level that costs no maintenance but also does not have a zone of control (unless there is also a fort building there).
Das klingt nach einer spassigen Änderung, die mehr strategische Planung erfordert. Und das nervige 'alle Provinzen besetzten' wird wohl einfacher.

Zmo? Die Woche mal gemeinsam die Neuerungen erkunden?
Zmokey
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Re: Europa Universalis IV

Post by Zmokey »

gerne, bin meist ab 2100 verfügbar
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