Hellfire Citadel.

Moderators: Zmokey, Tovi, fanto

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Zmokey
Posts: 8943
Joined: Sat Oct 10, 2009 3:50 pm

Hellfire Citadel.

Post by Zmokey »

Der Loot hat unterschiedliche ilvl.

Hellfire Assault, Iron Reaver, Kormrok, and Hellfire High Council:
normal: ilvl 690
heroic: ilvl 705
mythic: ilvl 720

Kilrogg Deadeye, Gorefiend, Shadow-Lord Iskar, and Socrethar:
normal: ilvl 695
heroic: ilvl 710
mythic: ilvl 725

Fel Lord Zakuun, Xhul'horac, Tyrant Velhari, and Mannoroth:
normal: ilvl 700
heroic: ilvl 715
mythic: ilvl 730

Archimonde drops ilvl 705 Normal, ilvl 720 Heroic, and ilvl 735 Mythic loot.

Well of Souls: allows players to kill Gorefiend 4 times for Soul Remnant and unlock Soul Conduit - a teleport to the upper level bosses in Hellfire Citadel. Man spart sich beim "Farmruns" die ersten Bosse.
Zmokey
Posts: 8943
Joined: Sat Oct 10, 2009 3:50 pm

Re: Hellfire Citadel.

Post by Zmokey »

mit dem Patch 6.2 eine neue Verstärkungsrune im Spiel geben, die sogenannte mächtige Verstärkungsrune. Diese Rune werden wir uns für 6.000 Gold (ohne Ruf) bzw. 4.800 Gold (mit Ruf) bei den Hand der Propheten (Allianz) / Vol’jins Kopfjäger (Horde) mit einem ehrfürchtigen Ruf kaufen können.
kaufen .-)
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Zoppi
Posts: 1102
Joined: Tue May 26, 2009 9:25 pm

Re: Hellfire Citadel.

Post by Zoppi »

Mit Ruf, ohne ruf, aber NUR mit exalted??? :shock:
Si vis pacem, para bellum
'ongabonga ilvl' - Cov
"Politik ist wie ein PUG raid, nur ohne Tank oder Heiler!" - Ädin
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Gefjun
Posts: 2461
Joined: Fri Sep 21, 2007 11:27 am

Re: Hellfire Citadel.

Post by Gefjun »

"ohne Ruf" ist der undiscounted Preis, "mit Ruf" halt was das Ding effektiv kostet wenn man den Ruf hat, um sie kaufen zu können :D
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
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Shareel
Posts: 4667
Joined: Wed Jan 10, 2007 11:53 am

Re: Hellfire Citadel.

Post by Shareel »

Jede Menge Normal Mode Nerfs...
Raids and Dungeons
Hellfire Citadel

Note that the following tuning changes to Hellfire Citadel are currently live for the EU and Asia regions. Other regions will require a realm restart for the changes to take effect.
Kilrogg Deadeye
Kilrogg Deadeye's Heart Seeker now deals damage and spawns globules only against the target of the ability on Normal Difficulty.
Significantly reduced the health of Blood Globule and Fel Blood Globule on Normal Difficulty.
Hellfire High Council
Reduced the damage of Dia Darkwhisper's Wailing Horrors by 30% on Normal difficulty.
Gorefiend
Gorefiend no longer uses Shared Fate on Normal or Raid Finder difficulty.
Gorebound Construct's Hunger for Life now only affects the fixated target on Normal difficulty.
Tyrant Velhari
Aura of Oppression in stage one and Aura of Contempt in stage two of the encounter now increases its effect over time more slowly on Normal difficulty.
Xhul'horac
Wild Pyromaniac's Fel Orb no longer creates patches of Chaotic Felblaze if it fails to impact a player on Normal and Raid Finder difficulty.
Unstable Voidfiend's Volatile Voidstep no longer spreads Creeping Void if the explosion contacts any players on Normal and Raid Finder difficulty.
Archimonde
Archimonde no longer uses Wrought Chaos on Normal or Raid Finder difficulty.
Nether Portals created by Nether Banish no longer summon Living Shadows on Normal or Raid Finder difficulty.
Das mit den Portalen bei Archi ist mir gestern aufgefallen. Ich dachte schon an nen Bug.

Mein Fazit: Normal ist nun Trivial.... im Prinzip auf LFR Niveau. AFK Rumstehen und looten
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
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