Classes: General
Crowd Control
Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
Druid (Forums / Talent Calculator / Skills/Talents)
Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
Balance
Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
Moonfire now generates 8 Solar Power for druids with Eclipse.
Sunfire now generates 8 Lunar Energy for druids with Eclipse.
Glyphs
Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.
Mage (Forums / Talent Calculator / Skills/Talents)
Ring of Frost now has a 1.5-second cast time.
Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
Beacon of Light can no longer be dispelled.
Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast.
Priest (Forums / Talent Calculator / Skills/Talents)
Priest Bug Fixes
Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.
Rogue (Forums / Talent Calculator / Skills/Talents)
Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
Stealth now once again begins its cooldown once the rogue leaves Stealth.
Warlock (Forums / Talent Calculator / Skills/Talents)
Warlock Bug Fixes
It is no longer possible to leave combat while channeling Drain Soul.
Warrior (Forums / Talent Calculator / Skills/Talents)
Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
Retaliation, Recklessness and Shield Wall no longer have stance requirements.
Dungeons & Raids
Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.
Guilds
The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.
PvP
Battlegrounds
Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.
War Games
Many improvements are being made to the War Games interface, though the changes are not yet fully functional.
User Interface
Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
The cast bar can now be moved to display below the Character frame.
Move Pad is a mouse-click interface for movement which is now built into the base interface.
4.2
Moderators: Zmokey, Tovi, fanto
- fanto
- Posts: 7057
- Joined: Fri Dec 01, 2006 12:35 am
4.2
- Cov
- Posts: 8952
- Joined: Sun Nov 26, 2006 12:38 pm
- Shareel
- Posts: 4667
- Joined: Wed Jan 10, 2007 11:53 am
Maris wirds zwar ärgern das Multi-DOTing nicht mehr so effizient ist, aber irgendwie ist das Ganze schon irre. Mit dem 12% Buff macht Mind Blast nun Non-Crit den Schaden wie mein Lava Burst im Crit macht.Priest (Forums / Talent Calculator / Skills/Talents)
Devouring Plague damage done has been decreased by 12%.
Mind Blast damage done has been increased by 12%.
Shadow Word: Death damage done has been increased by 12%.
Shadow Word: Pain damage done has been decreased by 12%.
Shadow
Mind Flay damage done has been increased by 12%.
Vampiric Touch damage done has been decreased by 12%.
Wann bitte kommt der Patch wo Ele Schamy mal einfach so +15-20% Flat bekommt? Dann wären wir da wo der Rest schon seit Jahren ist.
Mind Flay war vor dem Patch bei 110% von Lightning Bolt. Nun isser nochmal 12% besser. Mind Blast war schon Non-Crit bei 80% vom Lava Burst Crit, für den wir erst nen Flame Shock auf dem Target brauchen.
Wenn man die DOT Ticks von Flame Shock/Searing Totem mit SW:P und Vampiric Touch vergleicht, müsste Fame Shock und Searing Totem um 200-400% gebufft werden.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
- Ernie
- Posts: 1093
- Joined: Thu Nov 30, 2006 1:34 pm
- Maris
- Posts: 1270
- Joined: Mon Apr 27, 2009 11:29 am
@ Bashy - Ich finde es auch Kacke, dass bei den Eles nichts verändert wird.
Der Shadow ist im aktuellen PVE-Content stark, da es viele Multidot-Kämpfe gibt. Im SP-Forum war zu lesen, dass Firelands mehr Kämpfe mit einem Gegner geplant sind - insofern kann momentan noch keiner sagen, wie die Änderungen genau einzustufen sind. Ich bin sher gespannt auf den 4er-Bonus T12 (3 Sekunden MB), der mit den Änderungen noch stärker geworden ist.
Der Shadow ist im aktuellen PVE-Content stark, da es viele Multidot-Kämpfe gibt. Im SP-Forum war zu lesen, dass Firelands mehr Kämpfe mit einem Gegner geplant sind - insofern kann momentan noch keiner sagen, wie die Änderungen genau einzustufen sind. Ich bin sher gespannt auf den 4er-Bonus T12 (3 Sekunden MB), der mit den Änderungen noch stärker geworden ist.
- fanto
- Posts: 7057
- Joined: Fri Dec 01, 2006 12:35 am
Hauptteil des Bursts kommt doch vom Mind Spike + 3 Stacks MB (90% Crit) (und vorher schön aufpumpen)? Aber die muss der Shadow ja auch erstmal durchbringen, wenn er 2 Melees am Arsch hat. Bin skeptisch, ob dieser Dmgbuff dem Shadow im PvP wirklich was bringt. Da gibts glaub andere Baustellen.
Blizz way of thinking is: so spriests say they are too dependant on their dots being dispelled, but if we buff their dispel resistance they are gonna be like locks! We better nerf their dot damage so that they don't get so owned by dispels.
- fanto
- Posts: 7057
- Joined: Fri Dec 01, 2006 12:35 am