4.2

Moderators: Zmokey, Tovi, fanto

User avatar
fanto
Posts: 7057
Joined: Fri Dec 01, 2006 12:35 am

4.2

Post by fanto »

Classes: General
Crowd Control

Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.


Druid (Forums / Talent Calculator / Skills/Talents)

Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.


Balance

Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
Moonfire now generates 8 Solar Power for druids with Eclipse.
Sunfire now generates 8 Lunar Energy for druids with Eclipse.


Glyphs

Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.


Mage (Forums / Talent Calculator / Skills/Talents)

Ring of Frost now has a 1.5-second cast time.


Paladin (Forums / Talent Calculator / Skills/Talents)
Holy

Beacon of Light can no longer be dispelled.
Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast.


Priest (Forums / Talent Calculator / Skills/Talents)
Priest Bug Fixes

Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.


Rogue (Forums / Talent Calculator / Skills/Talents)

Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
Stealth now once again begins its cooldown once the rogue leaves Stealth.


Warlock (Forums / Talent Calculator / Skills/Talents)
Warlock Bug Fixes

It is no longer possible to leave combat while channeling Drain Soul.


Warrior (Forums / Talent Calculator / Skills/Talents)

Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
Retaliation, Recklessness and Shield Wall no longer have stance requirements.


Dungeons & Raids

Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.


Guilds

The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.


PvP
Battlegrounds

Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.


War Games

Many improvements are being made to the War Games interface, though the changes are not yet fully functional.


User Interface

Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
The cast bar can now be moved to display below the Character frame.
Move Pad is a mouse-click interface for movement which is now built into the base interface.
Zmokey
Posts: 8945
Joined: Sat Oct 10, 2009 3:50 pm

Post by Zmokey »

In dem neuen "suche Gilde/Gilde such" Interface ist ES noch nciht zu finden, setzt uns mal mit rein da .-)
User avatar
Cov
Posts: 8950
Joined: Sun Nov 26, 2006 12:38 pm

Post by Cov »

doch, sind wir. die erste "bewerbung" hab ich schon abgelehnt.

sieht man vermutlich aber nur als "85er", ich hab jedenfalls maxlvl angekreuzt.
Zmokey
Posts: 8945
Joined: Sat Oct 10, 2009 3:50 pm

Post by Zmokey »

ahso ich hat nur mit dem bankchar geguckt.-)
Zmokey
Posts: 8945
Joined: Sat Oct 10, 2009 3:50 pm

Post by Zmokey »

wie hab ich mir da so eine "Bewerbung" vorzustellen? Steht dda dann nur wie beim LFGtool für Schlachtzug Name - Klasse - Speccs? Oder Haben die da Mgl. zu texten?
User avatar
Cov
Posts: 8950
Joined: Sun Nov 26, 2006 12:38 pm

Post by Cov »

User avatar
fanto
Posts: 7057
Joined: Fri Dec 01, 2006 12:35 am

Post by fanto »

All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
Spellsteal now has a 6-second cooldown.
Wohoooo!
User avatar
Shareel
Posts: 4667
Joined: Wed Jan 10, 2007 11:53 am

Post by Shareel »

* Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

:shock:
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
User avatar
Shareel
Posts: 4667
Joined: Wed Jan 10, 2007 11:53 am

Post by Shareel »

Priest (Forums / Talent Calculator / Skills/Talents)

Devouring Plague damage done has been decreased by 12%.
Mind Blast damage done has been increased by 12%.
Shadow Word: Death damage done has been increased by 12%.
Shadow Word: Pain damage done has been decreased by 12%.

Shadow

Mind Flay damage done has been increased by 12%.
Vampiric Touch damage done has been decreased by 12%.
Maris wirds zwar ärgern das Multi-DOTing nicht mehr so effizient ist, aber irgendwie ist das Ganze schon irre. Mit dem 12% Buff macht Mind Blast nun Non-Crit den Schaden wie mein Lava Burst im Crit macht.

Wann bitte kommt der Patch wo Ele Schamy mal einfach so +15-20% Flat bekommt? Dann wären wir da wo der Rest schon seit Jahren ist.

Mind Flay war vor dem Patch bei 110% von Lightning Bolt. Nun isser nochmal 12% besser. Mind Blast war schon Non-Crit bei 80% vom Lava Burst Crit, für den wir erst nen Flame Shock auf dem Target brauchen.

Wenn man die DOT Ticks von Flame Shock/Searing Totem mit SW:P und Vampiric Touch vergleicht, müsste Fame Shock und Searing Totem um 200-400% gebufft werden.
“Das Problem hat, wenn überhaupt, lediglich in der Praxis Relevanz.”
User avatar
Ernie
Posts: 1093
Joined: Thu Nov 30, 2006 1:34 pm

Post by Ernie »

Shadow Orb Power now increases damage by 1.45% for each point, down from 1.5%
Für PvP sind all diese Änderung ziemlicher Mist. Den Shadow, der eh schon die geringsten Möglichkeiten hatte, Melees von sich abzuhalten, nun auch noch zum Hardcasten zu zwingen, ist ein Schlag ins Kontor.
User avatar
Goldenson
Posts: 453
Joined: Mon Nov 09, 2009 11:38 am

Post by Goldenson »

das ist eher ein push für die shadows im pvp und ein nerf im pve...
die shadows bursten den gegner eh ziemlich flott nieder un dmit dem buff noch schneller ;)
User avatar
Ernie
Posts: 1093
Joined: Thu Nov 30, 2006 1:34 pm

Post by Ernie »

*Hust*
User avatar
Maris
Posts: 1263
Joined: Mon Apr 27, 2009 11:29 am

Post by Maris »

@ Bashy - Ich finde es auch Kacke, dass bei den Eles nichts verändert wird.

Der Shadow ist im aktuellen PVE-Content stark, da es viele Multidot-Kämpfe gibt. Im SP-Forum war zu lesen, dass Firelands mehr Kämpfe mit einem Gegner geplant sind - insofern kann momentan noch keiner sagen, wie die Änderungen genau einzustufen sind. Ich bin sher gespannt auf den 4er-Bonus T12 (3 Sekunden MB), der mit den Änderungen noch stärker geworden ist.
User avatar
fanto
Posts: 7057
Joined: Fri Dec 01, 2006 12:35 am

Post by fanto »

Hauptteil des Bursts kommt doch vom Mind Spike + 3 Stacks MB (90% Crit) (und vorher schön aufpumpen)? Aber die muss der Shadow ja auch erstmal durchbringen, wenn er 2 Melees am Arsch hat. Bin skeptisch, ob dieser Dmgbuff dem Shadow im PvP wirklich was bringt. Da gibts glaub andere Baustellen. ;)
Blizz way of thinking is: so spriests say they are too dependant on their dots being dispelled, but if we buff their dispel resistance they are gonna be like locks! We better nerf their dot damage so that they don't get so owned by dispels.
User avatar
fanto
Posts: 7057
Joined: Fri Dec 01, 2006 12:35 am

Post by fanto »

Infusion of Light can now lower the cast time of Flash of Light by 0.75/1.5 seconds, in addition to Holy Light and Divine Light
Die Änderung ist bei MMO noch nicht angekommen. Damit gibts 'nen neuen geproccten Instant, der allerdings recht teuer ist. ;)
Post Reply