Multi-Mittwoch

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Cov
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Joined: Sun Nov 26, 2006 12:38 pm

Re: Multi-Mittwoch

Post by Cov »

Jau, mal sehen ob das hilft. Ich probier die mal aus. Halten wir mal nächsten Mittwoch fest.

@beyond earth
werde ich wohl kaufen.

@alternativen
im zweifel bleibt uns immernoch freeciv.
ingerimm
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Joined: Wed Sep 12, 2007 2:23 pm

Re: Multi-Mittwoch

Post by ingerimm »

Cov wrote: @inge aber keiner powergramer-brüder anschleppen ;-)
Das hat bei Diablo schon spotze geklappt :roll:
nerf bat is losing direction and swinging wildly at warlocks
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Lilitu
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Re: Multi-Mittwoch

Post by Lilitu »

Ich habe nächste Woche Mittwoch auch festgehalten. Und das mit Venedig hab ich ernst gemeint :D
Ich verfüge über alle 5 Sinne:
Unsinn, Irrsinn, Blödsinn, Schwachsinn und Wahnsinn.
http://www.sainetz.at
ingerimm
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Re: Multi-Mittwoch

Post by ingerimm »

Ich muss kommenden mittwoch beruflich nach köln, narf
nerf bat is losing direction and swinging wildly at warlocks
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Gefjun
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Re: Multi-Mittwoch

Post by Gefjun »

Bring deinen Laptop mit, Internet und Tisch hab ich hier :D
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
Zmokey
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Re: Multi-Mittwoch

Post by Zmokey »

Cov wrote:@lag
bisschen rumgelesen. Scheint unter anderem ein bandbreitenproblem zu sein. Was nichtmal zwangsläufig was mit dem host zu tun hat. (ich hab aktuell 8mbit up, das sollte ja langen). Hat Zmokey das 14.4er modem ausgepackt?
Hmm, wenn dies das Problem war/ist, muss ich wohl Abstand von Civ5 MP nehmen, da ich mit dem ortsansässigen DSl 2000 im Download nur auf ca 1Mbit (1549 kbit/s) und im Upload nur auf ca 0,3 Mbit (252 kbit/s) komme.
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Cov
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Re: Multi-Mittwoch

Post by Cov »

Ich hab den anfangspost mal editiert. Nächster Termin: Mittwoch, 15.10. 20Uhr. nach dem 'never play on patch day' Prinzip.

Bitte den Multiplayer-Trade-Fix installieren.

@lag
da sollten wir vorher mal ein paar Testläufe machen, mit Zmokey oder mit jemand anderem. Oder wenn ichs nicht hoste oder so.
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Gefjun
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Re: Multi-Mittwoch

Post by Gefjun »

Ich hab nochmal den Link zum Trade-Fix in den ersten Post hinein editiert. Ansonsten, falls sonst noch jemand Lust hat mit einzusteigen heute Abend, mein Bruder hat seinen Platz geräumt! :motz: :D
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
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Gefjun
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Re: Multi-Mittwoch

Post by Gefjun »

Besteht Interesse das Spiel vom Mittwoch heute abend fort zu führen?
For tanks, having fun generally entails actively getting punched in the face. They're weird like that.
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Cov
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Re: Multi-Mittwoch

Post by Cov »

Bin da, wenn ich nicht gerade um irgendwelche italienischen Rundkurse eier. Assetto Corsa 1.0, yay.
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Mizukichan
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Re: Multi-Mittwoch

Post by Mizukichan »

Gern - bin heute aber vor 20:30 Uhr nicht daheim.
Zmokey
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Re: Multi-Mittwoch

Post by Zmokey »

ah grad heimeliggekommet gerne falls ihr noch da seid
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Cov
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Re: Multi-Mittwoch

Post by Cov »

civ5 ui improvements.
http://forums.civfanatics.com/downloads ... e&id=21929
sieht auf den ersten blick gut aus. aufgeräumter, mehr infos. zeigt wohl nur zeugs an das man auch im normalen spiel sehen würden. funktioniert im multiplayer, gibt weiterhin chievies. ist unabhängig davon was andere leute so benutzen. schick.
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Cov
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Re: Multi-Mittwoch

Post by Cov »

Sachen gibts, ein patch, ein patch:
A patch has been issued for Sid Meier's Civilization V. Here are the patch notes:

EXPLOITS

Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.


GAMEPLAY
Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.


MULTIPLAYER
The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
Players now properly exit LAN games when they encounter a version mismatch.
Players can now set their nick name in LAN games.
Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
Players now unready themselves if the host changes the game settings before the game started.
The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
A player's name in the staging room chat panel no longer swaps if they swapped player slots.
Some multiplayer notifications can now expire at the end of the next turn.
Some multiplayer notifications will not expire until the player has network connected to the game.
Multiple hot-joining bugs fixed in Pitboss.


MISC BUGS
The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.
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Cov
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Re: Multi-Mittwoch

Post by Cov »

Heute ist Mittwoch. Gegen 20Uhr mal gucken wer Interesse an Cvi5 (oder Beyond Earth) hat. Mit den üblichen 3 anderen Verdächtigen können wir das Civ5 Spiel weiterwursteln, oder mit neue Interessenten (Inge, Lili oder gar Herr Zoppel?) gerne neu anfangen.
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